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Cloaking Mech Unit Concept

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Date Editor Before After
9/21/2013 3:18:40 AMCArankPxtl before revert after revert
9/21/2013 3:16:55 AMCArankPxtl before revert after revert
Before After
1 I'd skip the archer-style ammo-pack and try to find a way to make it fire a single useful burst... the tick-launcher is already such a complicated mechanic that bolting *two* such mechanics onto the thing seems bad. 1 I'd skip the archer-style ammo-pack and try to find a way to make it fire a single useful burst... the tick-launcher is already such a complicated mechanic that bolting *two* such mechanics onto the thing seems bad.
2 \n 2 \n
3 Why does it need to be accurate? Maybe just arm it with a sort of short-ranged catapult volley that saturates an area about the size of a lab? That kind of weapon would heavily differentiate it from sharpshooters. Would have synergy with the ticks - a stunned target would be very vulnerable to its volley. You could tick-and-smash a mob of advancing assaults nicely. 3 Why does it need to be accurate? Maybe just arm it with a sort of short-ranged catapult volley that saturates an area about the size of a lab? That kind of weapon would heavily differentiate it from sharpshooters. Would have synergy with the ticks - a stunned target would be very vulnerable to its volley. You could tick-and-smash a mob of advancing assaults nicely.
4 \n 4 \n
5 Given the opportunity, would its tick launcher work with skuttles and roaches? 5 Given the opportunity, would its tick launcher work with skuttles and roaches?
6 \n
7 I do like the premise, though - a unit to throw other small units has always been something I've wanted to see, and the Tick in particular is the killer app for such a power. Also, it's always seemed odd that the cloakies don't have some sort of high-alpha attack-and-hide unit.