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When you first played spring, why did you keep playing?

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Date Editor Before After
9/4/2013 7:26:09 AMDErankAdminmojjj before revert after revert
Before After
1 (sorted by importance, top most important)
2 \n
1 ---> terrorform <--- 3 ---> terrorform <---
2 \n 4 \n
3 zoom/iconization 5 zoom/iconization
4 \n 6 \n
5 opensource project. thats sexy. constant improvements of the game. and some people here i really agree with, mostly devs/admins -.- 7 opensource project. thats sexy. constant improvements of the game. and some people here i really agree with, mostly devs/admins -.-
6 \n 8 \n
7 online multiplayer. (not just PW, all). that makes the game more challenging than dumb AI which you can adapt to after some practice. 9 online multiplayer. (not just PW, all). that makes the game more challenging than dumb AI which you can adapt to after some practice.
8 \n 10 \n
9 much elements are automatizable, unit AI, build queue. this unique features removes the stress i got with SC2. played successfully broodwar since it came out in 1998(?) but SC2 was too stressy to chillout in the evening. 11 much elements are automatizable, unit AI, build queue. this unique features removes the stress i got with SC2. played successfully broodwar since it came out in 1998(?) but SC2 was too stressy to chillout in the evening.
10 \n 12 \n
11 and it has many elements of supcom but supcom was even worse lagging in the endgame. 13 and it has many elements of supcom but supcom was even worse lagging in the endgame.