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Would you be in favor of a "simple" zerok?

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Date Editor Before After
9/1/2013 8:19:03 PMCArankAdminShadowfury333 before revert after revert
Before After
1 @[GBC]HeadHunter: As I said, a use case for this would be easing new players in, like the unlock system apparently used to, except without forcing all new players to only using 1/3rd of the units. 1 @[GBC]HeadHunter: As I said, a use case for this would be easing new players in, like the unlock system apparently used to, except without forcing all new players to only using 1/3rd of the units.
2 \n 2 \n
3 The other use case I mentioned would apply to trimming the fat. Granted, it would do so by seeing what happens when a huge chunk is removed, rather than by removing a few units at a time and testing. However, dropping a huge chunk at a time would make it easier to avoid lazy justifications for keeping units that aren't needed, since it's easy to argue their redundancy by citing the massively trimmed down mod. 3 The other use case I mentioned would apply to trimming the fat. Granted, it would do so by seeing what happens when a huge chunk is removed, rather than by removing a few units at a time and testing. However, dropping a huge chunk at a time would make it easier to avoid lazy justifications for keeping units that aren't needed, since it's easy to argue either their purpose or their redundancy by citing the playtests of the massively trimmed down mod.