1 |
@[GBC]HeadHunter: As I said, a use case for this would be easing new players in, like the unlock system apparently used to, except without forcing all new players to only using 1/3rd of the units.
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1 |
@[GBC]HeadHunter: As I said, a use case for this would be easing new players in, like the unlock system apparently used to, except without forcing all new players to only using 1/3rd of the units.
|
3 |
The
other
use
case
I
mentioned
would
apply
to
trimming
the
fat.
Granted,
it
would
do
so
by
seeing
what
happens
when
a
huge
chunk
is
removed,
rather
than
by
removing
a
few
units
at
a
time
and
testing.
However,
dropping
a
huge
chunk
at
a
time
would
make
it
easier
to
avoid
lazy
justifications
for
keeping
units
that
aren't
needed,
since
it's
easy
to
argue
their
redundancy
by
citing
the
massively
trimmed
down
mod.
|
3 |
The
other
use
case
I
mentioned
would
apply
to
trimming
the
fat.
Granted,
it
would
do
so
by
seeing
what
happens
when
a
huge
chunk
is
removed,
rather
than
by
removing
a
few
units
at
a
time
and
testing.
However,
dropping
a
huge
chunk
at
a
time
would
make
it
easier
to
avoid
lazy
justifications
for
keeping
units
that
aren't
needed,
since
it's
easy
to
argue
either
their
purpose
or
their
redundancy
by
citing
the
playtests
of
the
massively
trimmed
down
mod.
|