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Would you be in favor of a "simple" zerok?

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Date Editor Before After
9/1/2013 7:51:45 PMCArankAdminShadowfury333 before revert after revert
9/1/2013 7:51:30 PMCArankAdminShadowfury333 before revert after revert
Before After
1 A simplification mod for ZK sounds like a great idea. I've mentioned before in threads about the unlock system how something like that would be great for teaching new players the basics, and having a testing ground for the game design in a minimalistic setup could be useful. As much as having 100+ different units lends to ZK's charm, it's also worth evaluating the game design without the kitchen sink thrown in. 1 A simplification mod for ZK sounds like a great idea. I've mentioned before in threads about the unlock system how something like that would be great for teaching new players the basics, and having a testing ground for the game design in a minimalistic setup could be useful. As much as having 100+ different units lends to ZK's charm, it's also worth evaluating the game design without the kitchen sink thrown in.
2 \n 2 \n
3 If you are going to do this, I'd recommend reducing the number of static defense structures to Lotus, Defender, Stinger, Urchin, and Hacksaw. Stardust may prove necessary, but I'm not sure it would necessarily be so, so I'd start without it. 3 If you are going to do this, I'd recommend also reducing the number of static defense structures to Lotus, Defender, Stinger, Urchin, and Hacksaw. Stardust may prove necessary, but I'm not sure it would necessarily be so, so I'd start without it.