1 |
A simplification mod for ZK sounds like a great idea. I've mentioned before in threads about the unlock system how something like that would be great for teaching new players the basics, and having a testing ground for the game design in a minimalistic setup could be useful. As much as having 100+ different units lends to ZK's charm, it's also worth evaluating the game design without the kitchen sink thrown in.
|
1 |
A simplification mod for ZK sounds like a great idea. I've mentioned before in threads about the unlock system how something like that would be great for teaching new players the basics, and having a testing ground for the game design in a minimalistic setup could be useful. As much as having 100+ different units lends to ZK's charm, it's also worth evaluating the game design without the kitchen sink thrown in.
|
3 |
If
you
are
going
to
do
this,
I'd
recommend
reducing
the
number
of
static
defense
structures
to
Lotus,
Defender,
Stinger,
Urchin,
and
Hacksaw.
Stardust
may
prove
necessary,
but
I'm
not
sure
it
would
necessarily
be
so,
so
I'd
start
without
it.
|
3 |
If
you
are
going
to
do
this,
I'd
recommend
also
reducing
the
number
of
static
defense
structures
to
Lotus,
Defender,
Stinger,
Urchin,
and
Hacksaw.
Stardust
may
prove
necessary,
but
I'm
not
sure
it
would
necessarily
be
so,
so
I'd
start
without
it.
|