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Resource tooltip on player list

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Date Editor Before After
8/26/2013 9:19:35 AMEErankAdminAnarchid before revert after revert
8/26/2013 9:18:19 AMEErankAdminAnarchid before revert after revert
8/26/2013 9:17:19 AMEErankAdminAnarchid before revert after revert
8/26/2013 9:15:05 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]some sort of "who has the advantage" bar[/quote] 1 [quote]some sort of "who has the advantage" bar[/quote]
2 It should be fairly easy to do that. Provide something to eyeball? Should it still display body counts and kill costs? 2 It should be fairly easy to do that. Provide something to eyeball? Should it still display body counts and kill costs?
3 \n 3 \n
4 [quote]on a per-team basis[/quote] 4 [quote]on a per-team basis[/quote]
5 That would be a bit harder, but i guess if it's explicitly limited to spectator mode, could be done as well for multiple teams. 5 That would be a bit harder, but i guess if it's explicitly limited to spectator mode, could be done as well for multiple teams.
6 \n 6 \n
7 The reason current widget works only for 1v1 is that it's technically impossible for a [i]player[/i] to perfectly know what killed an enemy unit, so it just assumes that if it's 1v1 and an enemy dies for whatever reason, it's you who benefits. Obviously, for a spectator, that's not an issue. 7 The reason current widget works only for 1v1 is that it's technically impossible for a [i]player[/i] to perfectly know what killed an enemy unit, so it just assumes that if it's 1v1 and an enemy dies for whatever reason, it's you who benefits. Obviously, for a spectator, that's not an issue.
8 \n
9 Note that whatever is the case, it's not an "advantage display", it's more like "tactical efficiency". If enemy can afford to kill your stardusts with glaives, you'll make hell of a cost, but still lose.