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What happened to PlanetWars?

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Date Editor Before After
4/29/2013 1:16:09 PMEErankAdminAnarchid before revert after revert
4/29/2013 1:15:24 PMEErankAdminAnarchid before revert after revert
4/29/2013 1:14:57 PMEErankAdminAnarchid before revert after revert
4/29/2013 1:14:24 PMEErankAdminAnarchid before revert after revert
4/29/2013 1:13:17 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] Maybe it would work if each faction has a leader[/quote] 1 [quote] Maybe it would work if each faction has a leader[/quote]
2 Actually they already do, and not just a leader but, in many cases, a whole functioning government. 2 Actually they already do, and not just a leader but, in many cases, a whole functioning government.
3 \n 3 \n
4 ( which leads to hilarious effects if said goverment fails a morale check and decides to defect en masse, like cybers did in last round) 4 ( which leads to hilarious effects if said goverment fails a morale check and decides to defect en masse, like cybers did in last round after their primary worlds were sacked)
5 \n 5 \n
6 [quote]this would prevent the high level, high elo players from shouting at players who are not so good for losing[/quote] 6 [quote]this would prevent the high level, high elo players from shouting at players who are not so good for losing[/quote]
7 It won't. Talented players will likely behave smart on their first two hours, but some people just [b]never[/b] start understanding the game. The only attempt at technical skill threshold policy that could work would be skill itself, that is, elo. 7 It won't. Talented players will likely behave smart on their first two hours, but some people just [b]never[/b] start understanding the game. The only attempt at technical skill threshold policy that could work would be skill itself, that is, elo.