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Help with lua gadgets - Detection target of a shot

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Date Editor Before After
4/22/2013 5:43:58 PMAUrankjseah before revert after revert
4/22/2013 4:56:59 PMAUrankjseah before revert after revert
Before After
1 Ok, I've written it, it tests out with defenders and screamers vs gnats. 1 Ok, I've written it, it tests out with defenders and screamers vs gnats.
2 \n 2 \n
3 v0.1 has been uploaded to repository. Note that it is ENABLED for testing. I don't have time to play games on the test server with it until friday though. 3 v0.1 has been uploaded to repository. Note that it is ENABLED for testing. I don't have time to play games on the test server with it until friday though.
4 \n 4 \n
5 EDIT: this has also been the weirdest gadget/widget I have experienced writing. Not in my experience of making AA micro has the gadget perform worse in a clean testing environment against a noisy "real" environment sim. 5 EDIT: this has also been the weirdest gadget/widget I have experienced writing. Not in my experience of making AA micro has the gadget perform worse in a clean testing environment against a noisy "real" environment sim.
6 \n 6 \n
7 Basically, when I try 6 defenders vs 6 gnats: 7 Basically, when I try 6 defenders vs 6 gnats:
8 Parking the gnats in range, give to enemy 8 Parking the gnats in range, give to enemy
9 - Without anti-bait, 6 shoot 1 gnat x3, reload, repeat 9 - Without anti-bait, 6 shoot 1 gnat x3, reload, repeat
10 - With anti-bait, same as above, one turret may shoot a different target in the first or third salvo 10 - With anti-bait, same as above, one turret may shoot a different target in the first or third salvo
11 \n 11 \n
12 Parking the gnats out of range, give to enemy, switch to enemy team, move into range 12 Parking the gnats out of range, give to enemy, switch to enemy team, move into range
13 - Without anti-bait, same as above 13 - Without anti-bait, same as above
14 - With anti-bait, 4 out of 6 gnats down on first salvo 14 - With anti-bait, 4 out of 6 gnats down on the third salvo
15 \n 15 \n
16 \n 16 \n
17 It appears to be leaky and doesn't prevent all overkills somehow, I'm working on it. 17 It appears to be leaky and doesn't prevent all overkills somehow, I'm working on it.