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formation widget

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Date Editor Before After
3/28/2013 6:32:06 AMDErankshadoxxHD before revert after revert
Before After
1 licho: 1 licho:
2 1. i didnt know the shortcut, what does it exactly? 2 1. i didnt know the shortcut, what does it exactly?
3 2. the widget IS in progress, i am currently developing 3 2. the widget IS in progress, i am currently developing
4 thesponge: 4 thesponge:
5 1. what do you mean with semi-circle? 5 1. what do you mean with semi-circle?
6 2. good idea, you will be able to change the unit order in widget settings 6 2. good idea, you will be able to change the unit order in widget settings
7 AFK_Kitty: 7 AFK_Kitty:
8 1. shields and cloakers are spread out so all units are shielded/cloaked (if there are more shields than needed, the front shieldline will be stronger) (in case of shield + cloaker: formation split or "normal" mixing(like there are no units of the other type) 8 1. shields and cloakers are spread out so all units are shielded/cloaked (if there are more shields than needed, the front shieldline will be stronger) (in case of shield + cloaker: formation split or "normal" mixing(like there are no units of the other type)
9 2. ill try to make that the units go under the shield anyway even if the original shape is a rect, it will be a bit like a circle, but you can also set that the units remain in the shape(in this case shield is centered 1/3 shieldrange behind front) 9 2. ill try to make that the units go under the shield anyway even if the original shape is a rect, it will be a bit like a circle, but you can also set that the units remain in the shape(in this case shield is centered 1/3 shieldrange behind front)
10 3. ill try skirm control/kiting but it wont be easy... 10 3. ill try skirm control/kiting but it wont be easy...
11 i will make some split functionality, but how should a WIDGET know how to retreat? it would be an AI which handeles only battle and no eco XD 11 i will make some split functionality, but how should a WIDGET know how to retreat? it would be an AI which handeles only battle and no eco XD
12 (PS: when i have all important features implemented, ill try to write a formation AI (FAI) which uses different formations to battle, raid and even expand(1con-formations)) 12 (PS: when i have all important features implemented, ill try to write a formation AI (FAI) which uses different formations to battle, raid and even expand(1con-formations))
13 4. i will make guarding units take over the set formation 13 4. i will make guarding units take over the set formation
14 5. this is a good idea, but if i have implemented ALL features, its probably better to use a own tab on the control panel (formations, settings, formation commands, ...) 14 5. this is a good idea, but if i have implemented ALL features, its probably better to use a own tab on the control panel (formations, settings, formation commands, ...)
15 \n 15 \n
16 \n 16 \n
17 i changed my plan for releasing: i will release the first, VERY simple version of this widget ca. next week, and keep evolving it until it has all the requested features 17 i changed my plan for releasing: i will release the first, VERY simple version of this widget ca. next week, and keep evolving it until it has all the requested features
18 (the first version can only put the units in a rectangle formation on order, and only one-time(ordered move-points)) 18 (the first version can only put the units in a rectangle formation on order, and only one-time(ordered move-points))
19 \n
20 EDIT: in some hours ill post a link to changelog and feature list