1 |
nah
jasper,
tanks
are
fine
in
middle
and
can
attack
sides
but
its
nowhere
near
a
tank
map.
at
sides
they
only
can
rush
in
and
kill
stuff
on
the
low
ground
but
you
can
exspect
side
players
to
have
spiders
to
attack
from
the
hills,
plus
the
pathways
are
rather
small
so
tanks
have
a
big
disadvantage
there.
|
1 |
nah
jasper,
tanks
are
fine
in
middle
and
can
attack
sides
but
its
nowhere
near
a
tank
map.
at
sides
they
only
can
rush
in
and
kill
stuff
on
the
low
ground
but
you
can
exspect
side
players
to
have
spiders
to
attack
from
the
hills,
plus
the
pathways
are
rather
small
so
tanks
have
a
big
disadvantage
there.
also
there
are
1
big
mex
on
each
side,
so
there
are
actually
3
areas
of
interest,
and
the
puddle
mexes
are
somewhat
disconnected
from
those
areas
too.
|
2 |
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|
2 |
\n
|
3 |
the pools arent interconnected because i wanted the pathways to allow for fast travel, for exactly the reason that tanks/veh can attack at sides - while amph would have to surface to travel over shallow water anyway, and ships werent planned (and not gonna happen :P). still you can use amphs or hovers nicely, to bypass porces at middle or sides, or attack from inside the water.
|
3 |
the pools arent interconnected because i wanted the pathways to allow for fast travel, for exactly the reason that tanks/veh can attack at sides - while amph would have to surface to travel over shallow water anyway, and ships werent planned (and not gonna happen :P). still you can use amphs or hovers nicely, to bypass porces at middle or sides, or attack from inside the water.
|
4 |
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|
4 |
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|
5 |
imo its my best map so far, gameplay wise.
|
5 |
imo its my best map so far, gameplay wise.
|