Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Lore: How do I interstellar traveled?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/29/2013 2:39:01 PMAUrankAdminSaktoth before revert after revert
1/29/2013 2:33:41 PMAUrankAdminSaktoth before revert after revert
1/29/2013 2:31:16 PMAUrankAdminSaktoth before revert after revert
Before After
1 Being able to transmit robots but not people leaves FM as the only faction actually capable of governing an interstellar empire, actually colonizing worlds, and conducting war in any way but remotely...? 1 Being able to transmit robots but not people leaves FM as the only faction actually capable of governing an interstellar empire, actually colonizing worlds, and conducting war in any way but remotely...?
2 \n 2 \n
3 MAybe a material explanation is better than 'Oh it is their programming explanation', but I think the idea of ancient lost technologies and gargantuan city-sized derelict spaceships is cool. FM is not a problem here because they still can only violate so much of their core programming (Remember how they lost PW to the empire: The Artifacts are capable of excercising total control over all AI's, which implies that the commanders are ancient tech even in the era of planetwars).
3 \n 4 \n
4 I'd prefer a material explanation over an 'Oh it is their programming explanation' perhaps, but I think the idea of ancient lost technologies and gargantuan city-sized derelict spaceships is cool. FM is not a problem here because they still can only violate so much of their core programming ( Remember how they lost PW to the empire: The Artifacts are capable of excercising total control over all AI's, which implies that the commanders are ancient tech even in the era of planetwars) . 5 How do we tell a story with no FTL? Literally millions of years will pass between one meeting/battle and another. We could have each storyline take place within a single star system. But it makes jumping between plotlines impossible, you have to complete one before moving on to the next. Is it epic enough to make it worthwhile writing around and possibly constraining around? I like the idea of eons floating in space ( though we already do it in the prequel) but it might just make writing harder.
5 \n 6 \n
7 Either way, the ship you describe with a small payload can exist with FTL as easily as without it. It may be best to explain the whole structure of self-replicating commanders as just the most effecient payload that a ship can send (since it can MAKE starlights, nukes, etc at it's destination). I like that explaination either way.
6 \n 8 \n
7 How do we tell a story with no FTL? Literally millions of years will pass between one meeting/battle and another. We could have each storyline take place within a single star system. But it makes jumping between plotlines impossible, you have to complete one before moving on to the next.
8 \n 9 \n
9 Is it epic enough to make it worthwhile writing around and possibly constraining around? I like the idea of eons floating in space ( Though we already do that in the 'prequel') but it might just make things worse. 10 Truth is though we don't really want to explain the fluff in detail during the storyline. Maybe it could be somewhere, and it's nice to have it consistent, but reams of technical description does not make a good story. We can be pretty vague, saying little more than 'The Commander, capable of building entire armies within minutes of landing, is the most effecient payload any intergalactic warship could carry' without ever explaining whether we use hydrogen ram scoops, relativistic drives, foldspace or wormholes. . .
10 \n
11 Either way, the ship you describe with a small payload can exist with FTL as easily as without it. It may be best to explain the whole structure of self-replicating commanders as just the most effecient payload that a ship can send (since it can MAKE starlights, nukes, etc at it's destination).
12 \n
13 \n
14 Truth is though we don't really want to explain the fluff in detail during the storyline. Maybe it could be somewhere, and it's nice to have it consistent, but reams of technical description does not make a good story.
15 \n 11 \n
16 \n 12 \n
17 And I think it's important the hero be a Commander pilot, rather than a civilian on a liner. Otherwise it doesn't make much sense for her to wake up and be piloting a commander (Which she will be, because making her some disembodied talking head rather than a physical unit in the game, when we already HAVE a single hero commander unit as a part of the games design, is a total waste). Her commander frame puts her in stasis to preserve her during the set-up to the campaign. This makes her an engaged participant in a galactic war, too. 13 And I think it's important the hero be a Commander pilot, rather than a civilian on a liner. Otherwise it doesn't make much sense for her to wake up and be piloting a commander (Which she will be, because making her some disembodied talking head rather than a physical unit in the game, when we already HAVE a single hero commander unit as a part of the games design, is a total waste). Her commander frame puts her in stasis to preserve her during the set-up to the campaign. This makes her an engaged participant in a galactic war, too.