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Lore: How do I interstellar traveled?

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Date Editor Before After
1/29/2013 11:30:06 AMMYrankAdminHistidine before revert after revert
1/29/2013 11:29:41 AMMYrankAdminHistidine before revert after revert
1/29/2013 11:29:13 AMMYrankAdminHistidine before revert after revert
Before After
1 (For a previous discussion of this and other topics, refer to [url=http://zero-k.info/Forum/Thread/2263]this thread[/url]) 1 (For a previous discussion of this and other topics, refer to [url=http://zero-k.info/Forum/Thread/2263]this thread[/url])
2 \n 2 \n
3 I'm co-writing the story for the ZK campaign with Saktoth, and we need to settle on the fluff/lore for how the commanders get around the galaxy. I'm welcoming ideas from the community in this matter. 3 I'm co-writing the story for the ZK campaign with Saktoth, and we need to settle on the fluff/lore for how the commanders get around the galaxy. I'm welcoming ideas from the community in this matter.
4 \n 4 \n
5 The key design goals are: 5 The key design goals are:
6 * Suspension of disbelief 6 * Suspension of disbelief
7 * Consistency with ZK/PlanetWars gameplay 7 * Consistency with ZK/PlanetWars gameplay
8 * Ability to tell an interesting story (without necessarily being bound by common sci-fi tropes) 8 * Ability to tell an interesting story (without necessarily being bound by common sci-fi tropes)
9 \n 9 \n
10 Some parameters/questions that you should consider answering: 10 Some parameters/questions that you should consider answering:
11 * Unrestricted travel between any two arbitrary points in the galaxy is probably not desirable (makes distances/territory/astrography meaningless). If it exists, it should be difficult to get. 11 * Unrestricted travel between any two arbitrary points in the galaxy is probably not desirable (makes distances/territory/astrography meaningless). If it exists, it should be difficult to get.
12 * Ships are cool (and in PW), so I'd like them if possible. On the other hand, why don't the ships just wipe the ground forces with a few well-placed kinetic strikes? 12 * Ships are cool (and in PW), so I'd like them if possible. On the other hand, why don't the ships just wipe the ground forces with a few well-placed kinetic strikes?
13 * For that matter, if the planet has a suitable moon, why don't I land on it and fling rocks at the primary? 13 * For that matter, if the planet has a suitable moon, why don't I land on it and fling rocks at the primary?
14 * FTL is a near-universal space opera trope for a reason ( unless you like your human characters taking [i]really[/i] long naps, so I suspect you'll just have to put up with it. That said, we're open to ideas that don't involve FTL, even if we're extremely unlikely to use them. 14 * FTL is a near-universal space opera trope for a reason ( unless you like your human characters taking [i]really[/i] long naps) , so I suspect you'll just have to put up with it. That said, we're open to ideas that don't involve FTL, even if we're extremely unlikely to use them.
15 \n 15 \n
16 Here's a sample idea that I came up with: 16 Here's a sample idea that I came up with:
17 The commanders use (technobabble) to teleport between points in space. The travel range is energy-limited. Because of (technobabble), the energy requirement increases the further the destination is from a gravity well, so commanders land on planets rather than in deep space (also, they need to gather fuel for the next trip anyway). 17 The commanders use (technobabble) to teleport between points in space. The travel range is energy-limited. Because of (technobabble), the energy requirement increases the further the destination is from a gravity well, so commanders land on planets rather than in deep space (also, they need to gather fuel for the next trip anyway).
18 \n 18 \n
19 So, anyone have any ideas you'd like to share? 19 So, anyone have any ideas you'd like to share?