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Com module balancing

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Date Editor Before After
1/13/2013 12:44:51 PMSkasi before revert after revert
1/12/2013 8:00:45 PMSkasi before revert after revert
1/12/2013 7:59:25 PMSkasi before revert after revert
1/12/2013 7:58:39 PMSkasi before revert after revert
1/12/2013 7:56:16 PMSkasi before revert after revert
Before After
1 I think movement speed is just as useful as a range bonus. It's underused right now - that's a metagame issue. 1 I think movement speed is just as useful as a range bonus. It's underused right now - that's a metagame issue.
2 \n 2 \n
3 A movement speed increase affects everything: Commander's ability to use its weapon, escape, build, reclaim, resurrect, provide radar, area-cloak, shield and anything I forgot, whereas a range increase only affects weapon range. 3 A movement speed increase affects everything: Commander's ability to use its weapon, escape, build, reclaim, resurrect, provide radar, area-cloak, shield and anything I forgot, whereas a range increase only affects weapon range.
4 \n 4 \n
5 Anyway, what about adding some things to High Power Servos: 5 Anyway, what about adding some things to High Power Servos:
6 * Increases turn speed by 10% 6 * Increases turn speed by 10%
7 * Increases ability to maintain speed when traversing uneven terrain by 10% 7 Cost can be increased from 150 to 225 to make up for the buff. Alternatively both abilities could be decreased to 7. 5%.
8 Cost can be increased from 150 to 225 or 250 to make up for the buff. Alternatively all three abilities ( movement-, turn speed and speed maintenance) could be decreased to 7. 5%. 8
9 edit: fix, apparently comms dont lose speed on uneven terrain