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Sunrise Pilot Episode (beta v0.34)

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Date Editor Before After
11/6/2012 12:40:12 PMNLrank[GBC]Tandstickor before revert after revert
11/6/2012 12:38:36 PMNLrank[GBC]Tandstickor before revert after revert
Before After
1 Nice, nice, very nice! This is exactly what ZK needs to appeal more to the general RTS crowd. 1 Nice, nice, very nice! This is exactly what ZK needs to appeal more to the general RTS crowd.
2 \n 2 \n
3 But... 3 But...
4 \n 4 \n
5 A couple of things bothered me during the game. 5 A couple of things bothered me during the game.
6 The technical issues. 6 The technical issues.
7 \n 7 \n
8 First of all is the camera. It enables the smoothscroll and that other (forgot the name) camera. And, tbh, they are terrible :( Verys slow, unresponsive and you cant rotate the camera's angle. I disabled those at the start but after a cut scene the camera froze. I had to renable the ZK camera and disable it again to unlock it. 8 First of all is the camera. It enables the smoothscroll and that other (forgot the name) camera. And, tbh, they are terrible :( Verys slow, unresponsive and you cant rotate the camera's angle. I disabled those at the start but after a cut scene the camera froze. I had to renable the ZK camera and disable it again to unlock it.
9 \n 9 \n
10 Secondly, it doesn't use my hotkeys. (i actually self-D the athena when i wanted to make a turret because ctrl+d is Aa-defense in my layout :S) 10 Secondly, it doesn't use my hotkeys. (i actually self-D the athena when i wanted to make a turret because ctrl+d is Aa-defense in my layout :S)
11 \n 11 \n
12 Isn't it posible to just read the users spring and ZK settings and use those in the mission? 12 Isn't it posible to just read the users spring and ZK settings and use those in the mission?
13 \n 13 \n
14 About the mission itself. 14 About the mission itself.
15 It may be a little simplistic but an OK excersice. The sniper could just play on his own until the defense part while the glaives had hardly anything to do at all. i agree with Antero here that this part is a bit too static. 15 It may be a little simplistic but an OK excersice. The sniper could just play on his own until the defense part while the glaives had hardly anything to do at all. i agree with Antero here that this part is a bit too static.
16 I'd cut the Bansiher from the group. It isn't suited for the terrain. It can't move up all the ramps where you'd expect him to. Or you'll have to explain how the F2 view works. 16 I'd cut the Bansiher from the group. It isn't suited for the terrain. It can't move up all the ramps where you'd expect him to. Or you'll have to explain how the F2 view works.
17 The end was good fun though! I only had 3 zueses and a firewalker unlocked when the defense part came. 17 The end was good fun though! I only had 3 zueses and a firewalker unlocked when the defense part came.
18 \n 18 \n
19 \n 19 \n
20 I am not sure how much knowledge of ZK you expect from the player but given you teach what an LLT is i guess that it is minimal. However, you assume a lot already. Things like repair, cloack, jump are available without info. 20 I am not sure how much knowledge of ZK you expect from the player but given you teach what an LLT is i guess that it is minimal. However, you assume a lot already. Things like repair, cloack, jump are available without info.
21 \n 21 \n
22 The fact that you have to make a condtructor with an Athena instead of a factory in a tutorial mission is a bit dodgy i think. Isn't a better to just spawn one or two? 22 The fact that you have to make a condtructor with an Athena instead of a factory in a tutorial mission is a bit dodgy i think. Isn't a better idea to just spawn one or two?
23 \n 23 \n
24 You could also say that the Athena is VERY fragile at the start of the mission. 24 You could also say that the Athena is VERY fragile at the start of the mission.
25 \n 25 \n
26 The Fire Walker is a nasty friendly fire award generator. Is it an idea to put it on hold fire and explain that you have to fire it manually? 26 The Fire Walker is a nasty friendly fire award generator. Is it an idea to put it on hold fire and explain that you have to fire it manually?
27 \n 27 \n
28 (mentioned before) the chat is a bit childish, but that might just be me :P 28 (mentioned before) the chat is a bit childish, but that might just be me :P
29 \n 29 \n
30 Saves.. i know this is imposible with the current engine. I won't critiscise the mission for this. But it is something every RTS player is going to expect. These type of longer missions are hardly playble without them to most people. They want to retry every little engagement 4 times. Is it an idea to stick to smaller tutorials and missions that evolve around a single gameplay element? 30 Saves.. i know this is imposible with the current engine. I won't critiscise the mission for this. But it is something every RTS player is going to expect. These type of longer missions are hardly playble without them to most people. They want to retry every little engagement 4 times. Is it an idea to stick to smaller tutorials and missions that evolve around a single gameplay element?
31 \n 31 \n
32 Overall still a major step towards a more mature RTS game :D Mega props to KingRaptor for your hard work. I know it is not easy to make these things :D 32 Overall still a major step towards a more mature RTS game :D Mega props to KingRaptor for your hard work. I know it is not easy to make these things :D