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Here's a bit of secret knowledge that's also nearly useless:
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Here's a bit of secret knowledge that's also nearly useless:
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Units have a hitvolume, this determines where a projectile has to pass through to hit them. They also have a hitcenter (don't know the real name), this is where enemy units will aim at.
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Units have a hitvolume, this determines where a projectile has to pass through to hit them. They also have a hitcenter (don't know the real name), this is where enemy units will aim at.
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Now, units also have an emitweapon (don't know the name) point. For some units, the line along which it can fire its gun and it's emitweapon point does not pass through the unit's hitcenter. (analogy is an annihilator with a hitcenter inside the big box while the laser comes out the gun on top)
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Now, units also have an emitweapon (don't know the name) point. For some units, the line along which it can fire its gun and it's emitweapon point does not pass through the unit's hitcenter. (analogy is an annihilator with a hitcenter inside the big box while the laser comes out the gun on top)
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This results in strange things like a glaive behind an enemy mex being able to shoot an llt on the other side of the mex while the llt can't shoot it. (only valid on some angles, I think the glaive has to be almost hugging the mex)
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This results in strange things like a glaive behind an enemy mex being able to shoot an llt on the other side of the mex while the llt can't shoot it. (only valid on some angles, I think the glaive has to be almost hugging the mex)
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Other situations with terrain and blocking may also appear.
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Other situations with terrain and blocking may also appear.
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This is very rare and quite impossible to deliberately use.
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This is very rare and quite impossible to deliberately use.
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...
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...
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A more useful secret is: spread your rogues (shield bot skirmisher)
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A more useful secret is: spread your rogues (shield bot skirmisher)
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17 |
Rogues
have
an
emitweapon
point
that
is
outside
their
hitvolume.
When
you
pack
rogues
together,
they
will
collide
with
each
other
and
when
they
fire,
may
actually
hit
each
other.
(
I'm
not
sure
why
the
friendly-fire
safe
rule
doesn't
apply
to
them
while
it
applies
to
other
units)
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17 |
Rogues
have
an
emitweapon
point
that
is
outside
their
hitvolume.
When
you
pack
rogues
together,
they
will
collide
with
each
other
and
when
they
fire,
may
actually
hit
each
other
instead
of
actually
firing.
(
I'm
not
sure
why
the
friendly-fire
safe
rule
doesn't
apply
to
them
while
it
applies
to
other
units)
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