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QuickMatch and springie improvements

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Date Editor Before After
10/18/2012 3:12:13 PMEErankAdminAnarchid before revert after revert
10/18/2012 2:42:49 PMEErankAdminAnarchid before revert after revert
10/18/2012 2:42:22 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] I'm wagering those split votes will almost never pass, but I'm happy they're there. [/quote] 1 [quote] I'm wagering those split votes will almost never pass, but I'm happy they're there. [/quote]
2 They still are a [b]vast[/b] improvement over the old way to split, where the algorithm would have been: 2 They still are a [b]vast[/b] improvement over the old way to split, where the algorithm would have been:
3 1) threaten to leave the room 3 1) threaten to leave the room
4 2) rally supporters 4 2) rally supporters
5 3) leave room 5 3) leave room
6 4) supporters consider leaving against staying comfortable warm hive 6 4) supporters consider leaving against staying comfortable warm hive
7 5) while they consider and some actually defect into your new room juglar decides that it's not allowable and puts all you back. 7 5) while they consider and some actually defect into your new room juglar decides that it's not allowable and puts all you back.
8 \n 8 \n
9 I had a thought about QM in non-ZKL lobbies. Maybe allow it to be activated until first successful match with timeout via springie command? Something like 9 I had a thought about QM in non-ZKL lobbies. Maybe allow it to be activated until first successful match with timeout via springie command? Something like
10 !getmeanoob 10 !getmeanoob 5min