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Balancing Teams

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Date Editor Before After
10/13/2012 4:58:28 PMGBrankKyubey before revert after revert
10/13/2012 4:49:10 PMGBrankKyubey before revert after revert
Before After
1 then restrict elo gain/los to 1v1 games... its what elo was designed for in any case 1 then restrict elo gain/los to 1v1 games... its what elo was designed for in any case
2 \n 2 \n
3 also in my system 1 really bad player will have the weight of normal palyers 3 also in my system 1 really bad player will have the weight of normal palyers
4 so mr elo 1000 will have numerous good teamates to save his ass 4 so mr elo 1000 will have numerous good teamates to save his ass
5 while a team of 1500 will have no good or bad players just avarage 5 while a team of 1500 will have no good or bad players just avarage
6 \n
7 also im using geometric progression as my definition of exponential, not e
8 though we could always switch the exponent to e if it will make you happy?