| 1 | then restrict elo gain/los to 1v1 games... its what elo was designed for in any case | 1 | then restrict elo gain/los to 1v1 games... its what elo was designed for in any case | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | also in my system 1 really bad player will have the weight of normal palyers | 3 | also in my system 1 really bad player will have the weight of normal palyers | 
                
                    | 4 | so mr elo 1000 will have numerous good teamates to save his ass | 4 | so mr elo 1000 will have numerous good teamates to save his ass | 
                
                    | 5 | while a team of 1500 will have no good or bad players just avarage | 5 | while a team of 1500 will have no good or bad players just avarage | 
                
                    | 6 | \n |  |  | 
                
                    | 7 | also im using geometric progression as my definition of exponential, not e |  |  | 
                
                    | 8 | though we could always switch the exponent to e if it will make you happy? |  |  |