| 1 | what you need is a system that tracks play style, instead of skill | 1 | what you need is a system that tracks play style, instead of skill | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | the main problem is when you have 1 eco player, 1 air player, 1 assult player, vs 3 assult players | 3 | the main problem is when you have 1 eco player, 1 air player, 1 assult player, vs 3 assult players | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | the balanced skill distrobution on team 1 will lose to the all out attack powere of team 2 right from the start | 5 | the balanced skill distrobution on team 1 will lose to the all out attack powere of team 2 right from the start | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | beter balance would be each team having 2 assult players and 1 specialist | 7 | beter balance would be each team having 2 assult players and 1 specialist | 
                
                    | 8 | \n | 8 | \n | 
                
                    | 9 | \n | 9 | \n | 
                
                    | 10 | the 
            most 
            basic 
            way 
            to 
            do 
            this 
            it 
            to 
            track 
            what 
            lab 
            you 
            start 
            with 
            whenever 
            you 
            win 
            a 
            game,
             
            and 
            your 
            peak 
            eco 
            that 
            game,
             
            and 
            balance 
            based 
            on 
            those 
            stats 
            so 
            each 
            team 
            has 
            an 
            avarage 
            skill,
             
            play 
            style,
             
            and 
            eco 
            that 
            is 
            balanced | 10 | the 
            most 
            basic 
            way 
            to 
            do 
            this 
            it 
            to 
            track 
            what 
            lab 
            you 
            start 
            with 
            whenever 
            you 
            win 
            a 
            game,
             
            and 
            your 
            peak(
            relative)
             
            eco 
            that 
            game,
             
            and 
            balance 
            based 
            on 
            those 
            stats 
            so 
            each 
            team 
            has 
            an 
            avarage 
            skill,
             
            play 
            style,
             
            and 
            eco 
            ability 
            that 
            is 
            balanced | 
                
                    | 11 | \n | 11 | \n | 
                
                    | 12 | its probably posible to tweak the maths of the ELO system to do this with suficient data | 12 | its probably posible to tweak the maths of the ELO system to do this with suficient data |