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Artist/Dev Rally Call

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Date Editor Before After
10/2/2012 1:57:12 PMAUrankAdminSaktoth before revert after revert
10/2/2012 1:56:20 PMAUrankAdminSaktoth before revert after revert
10/2/2012 1:41:10 PMAUrankAdminSaktoth before revert after revert
Before After
1 I tend to coordinate art stuff, but I've been real busy studying, then moving house, etc. Things should calm down in a few days (I have proper internet as of today and my computer as of soon). Licho is even more busy than me with RL stuff but his priority is Kudos AFAIK. 1 I tend to coordinate art stuff, but I've been real busy studying, then moving house, etc. Things should calm down in a few days (I have proper internet as of today and my computer as of soon). Licho is even more busy than me with RL stuff but his priority is Kudos AFAIK.
2 \n 2 \n
3 On non-art stuff, contributors have to play to their strengths. Telling you that fixing pathing is a big priority is no help if you don't have the skills to work on the engine. 3 On non-art stuff, contributors have to play to their strengths. Telling you that fixing pathing is a big priority is no help if you don't have the skills to work on the engine.
4 \n 4 \n
5 Do you want visual design goals? If we had one really competent prolific artist, he'd be lead art designer and we could all follow his art direction. As it is we've always been scarce on art contributors so matching the style of the stuff currently in the game is the biggest priority (Best quality is Mr.D, Spherebots, Crem and CaptainBenz). If following a single style is not possible, making it so that the factory has a coherent art style is second best (generally this means a single contributor makes everything for a factory). 5 Do you want visual design goals? If we had one really competent prolific artist, he'd be lead art designer and we could all follow his art direction. As it is we've always been scarce on art contributors so matching the style of the stuff currently in the game is the biggest priority (Best quality is Mr.D, Spherebots, Crem and CaptainBenz). If following a single style is not possible, making it so that the factory has a coherent art style is second best (generally this means a single contributor makes everything for a factory).
6 \n 6 \n
7 You want something simple: Make corpses for units that are using generic corpses (wreck#x#) or another models corpses (cudgel uses thugs?). 7 You want something simple: Make corpses for units that are using generic corpses (wreck#x#) or another models corpses (cudgel uses thugs?).
8 \n 8 \n
9 Here are my current art projects: 9 Here are the art projects I'm currently working on:
10 \n 10 \n
11 Impliment ExitWound's Gunship Models (He made a few more, matching the Krow). 11 Impliment ExitWound's Gunship Models (He made a few more, matching the Krow).
12 \n 12 \n
13 Finish making planes, using fighter skin for ease of kitbashing (like current Vamp, Shadow, Pheonix): Nuke Bomber, Con (New unit?), Radar plane (Adapt current skin for coherency?). 13 Finish making planes, using fighter skin for ease of kitbashing (like current Vamp, Shadow, Pheonix): Nuke Bomber, Con (New unit?), Radar plane (Adapt current skin for coherency?).
14 \n 14 \n
15 Make a new coherent set of turrets from Crems unused building model set. 15 Make a new coherent set of turrets from Crems unused building model set.
16 \n 16 \n
17 Finish the rest of the ship factory in the current style. 17 Finish the rest of the ship factory in the current style.