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Zero-K live streaming

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Date Editor Before After
8/14/2012 8:53:48 PMUSrankCrazyEddie before revert after revert
8/14/2012 8:51:25 PMUSrankCrazyEddie before revert after revert
8/14/2012 8:50:06 PMUSrankCrazyEddie before revert after revert
8/14/2012 8:46:15 PMUSrankCrazyEddie before revert after revert
Before After
1 Your commented replays are always great to see. This is an incredible thing for Zero-K to have, and I look forward to seeing more of them. I think that tournament games are especially good to cover. I think that having two people provide commentary - you plus one of the players from the game - is much better than you doing the commentary alone; a conversation is more interesting and more informative than a monologue. 1 Your commented replays are always great to see. This is an incredible thing for Zero-K to have, and I look forward to seeing more of them. I think that tournament games are especially good to cover. I think that having two people provide commentary - you plus one of the players from the game - is much better than you doing the commentary alone; a conversation is more interesting and more informative than a monologue.
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3 I have two suggestions. 3 I have two suggestions.
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7 [b][u]First:[/u] do whatever you can to improve the video quality.[/b] The first two videos (Godde v IK, Sprang v Knorke) had very low quality. It was essentially impossible to see what was going on. The second two (Sprang v Antelope pt 1 and 2) were much better, but I'd still say their video quality was just barely good enough. 7 [b][u]First:[/u] do whatever you can to improve the video quality.[/b] The first two videos (Godde v IK, Sprang v Knorke) had very low quality. It was essentially impossible to see what was going on. The second two (Sprang v Antelope pt 1 and 2) were much better, but I'd still say their video quality was just barely good enough.
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9 Whatever you did between the first two and the last two, make sure you do that every time. And if your computer or internet connection means that you can't get any better quality than that, consider lowering your resolution before streaming - losing some details due to lower resolution will still look better than having a high-resolution picture that's completely smeared over with compression artifacts and lost packets. 9 Whatever you did between the first two and the last two, make sure you do that every time. And if your computer or internet connection means that you can't get any better quality than that, consider lowering your resolution before streaming - losing some details due to lower resolution will still look better than having a high-resolution picture that's completely smeared over with compression artifacts and lost packets.
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13 [b][u]Second:[/u] Work on your visual presentation.[/b] You're manipulating the camera as if you're a player - constantly shifting the map around, zooming in and out, selecting and deselecting units. But as a presenter you need to use the camera very differently. 13 [b][u]Second:[/u] Work on your visual presentation.[/b] You're manipulating the camera as if you're a player - constantly shifting the map around, zooming in and out, selecting and deselecting units. But as a presenter you need to use the camera very differently.
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15 It's easy for you to keep track of what you're looking at even while you move the camera around because the camera follows the focus of your attention. But for the viewer it's the other way around - the viewer's focus of attention follows the camera. But because you are moving the camera quickly and constantly, the viewer can't keep track of where his focus should be shifting to, because the viewer doesn't know in advance where the camera is going to move. 15 It's easy for you to keep track of what you're looking at even while you move the camera around because the camera follows the focus of your attention. But for the viewer it's the other way around - the viewer's focus of attention follows the camera. But because you are moving the camera quickly and constantly, the viewer can't keep track of where his focus should be shifting to, because the viewer doesn't know in advance where the camera is going to move.
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17 You can make your videos much more pleasant for the viewers simply by thinking like a presenter instead of a player. In particular, try to [b]deliberately minimize your APM[/b]. It's great that you zoom out to show the big view, and zoom in to show the action, and move from place to place to show what's happening the different locations. I actually think you're doing a really good job with that. But it seems like you're doing it as many times as possible; try to do it as [b]few[/b] times as possible - specifically, as few times as is absolutely necessary to show all the action that you really want to show. 19 You can make your videos much more pleasant for the viewers simply by thinking like a presenter instead of a player. In particular, try to [b]deliberately minimize your APM[/b]. It's great that you zoom out to show the big view, and zoom in to show the action, and move from place to place to show what's happening the different locations. I actually think you're doing a really good job with that. But it seems like you're doing it as many times as possible; try to do it as [b]few[/b] times as possible - specifically, as few times as is absolutely necessary to show all the action that you really want to show.
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19 In addition to slowing down your APM, [b]stop fidgeting[/b]. You have a habit of constantly selecting and deselecting units, or moving the map around by a little bit, or zooming in or out a small amount, or moving the pointer around. Stop doing that. Please. It makes it very hard to watch the video. 21 In addition to slowing down your APM, [b]stop fidgeting[/b]. You have a habit of constantly selecting and deselecting units, or moving the map around by a little bit, or zooming in or out a small amount, or moving the pointer around. Stop doing that. Please. It makes it very hard to watch the video.
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21 Instead, you need to treat your mouse pointer as the center of your viewer's attention, and then you need to treat that as sacred. You should be thinking at all times about what you want the viewer to notice (i.e. what [i]you[/i] think is the most interesting part of the game), and then use the pointer to draw our attention to that and nothing else. Every extraneous movement of the mouse or camera only throws our attention away from what's interesting and leaves us trying to figure out what we should be looking at instead. 23 Instead, you need to treat your mouse pointer as the center of your viewer's attention, and then you need to treat that as sacred. You should be thinking at all times about what you want the viewer to notice (i.e. what [i]you[/i] think is the most interesting part of the game), and then use the pointer to draw our attention to that and nothing else. Every extraneous movement of the mouse or camera only throws our attention away from what's interesting and leaves us trying to figure out what we should be looking at instead.
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23 You can also use the mouse pointer to make the camera movements more friendly to the viewer. When you're zoomed out and you want to zoom in to something, use the pointer to call attention to the area you're going to zoom in on before you zoom. Move it around the area of interest or select the units of interest, and then zoom in. That way the viewer is primed to understand what they're about to be looking at. You can do the same thing when scrolling - move the pointer over the area or units that you want to shift the view towards, and then scroll the map. 27 You can also use the mouse pointer to make the camera movements more friendly to the viewer. When you're zoomed out and you want to zoom in to something, use the pointer to call attention to the area you're going to zoom in on before you zoom. Move it around the area of interest or select the units of interest, and then zoom in. That way the viewer is primed to understand what they're about to be looking at. You can do the same thing when scrolling - move the pointer over the area or units that you want to shift the view towards, and then scroll the map.
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25 And, of course, don't randomly select and deselect units just because [i]you[/i] are looking at them - only do it if you want [i]us[/i] to look at them. And if so, do it for a good reason, and keep them selected long enough for us to understand what the reason is that you selected them. Again, keep your APM low. Don't fidget. Do everything with a purpose. 31 And, of course, don't randomly select and deselect units just because [i]you[/i] are looking at them - only do it if you want [i]us[/i] to look at them. And if so, do it for a good reason, and keep them selected long enough for us to understand what the reason is that you selected them. Again, keep your APM low. Don't fidget. Do everything with a purpose.
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29 I want to stress how great it is that you're doing these and how much I'm enjoying them. Please keep it up! 35 I want to stress how great it is that you're doing these and how much I'm enjoying them. Please keep it up!