1 |
The real problem here is that Scallops can perfectly use the Death Ball tactic to create an unstoppable, steamrolling clump of torpedo-firing death that also regenerates automatically due to being in 'salt water'. Ships really have nothing to use except sniper subs; Hunters can dispatch them if isolated but Scallops are NEVER alone. Ships need a buff or a new unit to compensate for this shift in balance.
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1 |
The real problem here is that Scallops can perfectly use the Death Ball tactic to create an unstoppable, steamrolling clump of torpedo-firing death that also regenerates automatically due to being in 'salt water'. Ships really have nothing to use except sniper subs; Hunters can dispatch them if isolated but Scallops are NEVER alone. Ships need a buff or a new unit to compensate for this shift in balance.
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3 |
--
I
would
suggest
buffing
the
Hunter
somewhat;
leave
its
damage
the
same,
but
give
it
slight
AoE
and
extra
health.
Due
to
the
isolated
nature
of
ship-to-ship
combat
the
AoE
won't
be
useful
against
anything
except
amphibious
bots.
Against
Scallop
packs
it
will
help,
though
they're
still
likely
to
lose
in
a
pitched
battle.
All
he
has
to
do
is
deploy
them
into
a
thin
skirmish
line.
Buffing
Hunters
is
the
best
option
IMO
as
they're
the
only
real
practical
unit
a
ship
player
can
make
as
a
defense
against
Scallops;
regular
subs
will
be
chased
down
and
scrapped
immediately
due
to
them
all
having
similar
range.
|
3 |
--
I
would
suggest
buffing
the
Hunter
somewhat;
leave
its
damage
the
same,
but
give
it
slight
AoE
and
extra
health.
Due
to
the
isolated
nature
of
ship-to-ship
combat
the
AoE
won't
be
useful
against
anything
except
amphibious
bots.
Against
Scallop
packs
it
will
help,
though
they're
still
likely
to
lose
in
a
pitched
battle.
All
he
has
to
do
is
deploy
them
into
a
thin
skirmish
line.
Buffing
Hunters
is
the
best
option
IMO
as
they're
the
only
real
practical
unit
a
ship
player
can
make
as
a
defense
against
Scallops;
regular
subs
will
be
chased
down
and
scrapped
immediately
due
to
them
all
having
similar
range.
Another
possibility
is
to
cut
the
cost
of
the
Hunter
to
420
or
so
instead
of
450,
as
Scallops
are
also
cheaper
than
Hunters,
rounding
out
their
better-in-every-way
stats
&
mechanics.
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