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Epic By Design

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Date Editor Before After
5/28/2012 4:48:17 AMAUrankAdminSaktoth before revert after revert
Before After
1 Of course you are right, and the overdrive system basically includes exponential falloff which is one of those kinds of mechanics. 1 Of course you are right, and the overdrive system basically includes exponential falloff which is one of those kinds of mechanics.
2 \n 2 \n
3 More maps with most or all of the metal in the starting areas ( like tropical) and lower areas in the middle of the map ( there are lots of DSD clones like this) would all change the game in this direction: But I don't think those maps are any more epic and challenging than a 1v1 on comet with a skill opponent ( which has heaps of mid metal and is almost totally flat) . That is the most important factor. 3 More maps with most or all of the metal in the starting areas ( like tropical) and lower areas in the middle of the map ( there are lots of DSD clones like this) would all change the game in this direction: But I don't think those maps are any more epic and challenging than a 1v1 on comet with an even skill opponent ( which has heaps of mid metal and is almost totally flat) . That is the most important factor.