1 |
[color=green]1) easy to replicate in zk.[/color]
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1 |
[color=green]1) easy to replicate in zk.[/color]
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2 |
Get a map where mexes have less output or less dense the more they are in the middle of your map.
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2 |
Get a map where mexes have less output or less dense the more they are in the middle of your map.
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3 |
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3 |
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4 |
[color=green]2) Ground falloff can be used for extended range of plasma weapons, etc.[/color]
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4 |
[color=green]2) Ground falloff can be used for extended range of plasma weapons, etc.[/color]
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5 |
Take TinySkirmish or (more extreme) CookieMonsters for example - it is easier to hold your base than to attack (movement speed penalty uphill)
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5 |
Take TinySkirmish or (more extreme) CookieMonsters for example - it is easier to hold your base than to attack (movement speed penalty uphill)
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6 |
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6 |
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7 |
But to avoid porc, the middle has to be flat and the ground falloff increasing toward your base.
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7 |
But to avoid porc, the middle has to be flat and the ground falloff increasing toward your base.
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8 |
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8 |
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9 |
To place factories without terraform, there also have to be some flat areas with no falloff.
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9 |
To place factories without terraform, there also have to be some flat areas with no falloff.
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10 |
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10 |
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11 |
[color=green]3) Sumo is worse per cost than smaller units and the best example for such a phase.[/color]
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11 |
[color=green]3) Sumo is worse per cost than smaller units and the best example for such a phase.[/color]
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12 |
But both - the wreckage fields and the possibility to re-use sumo - are the reasons, I don't see any possibility to encourage you to build big units/investments without giving the enemies a great disadvantage against you - the disadvantage is even worse if he has 1 or 2 fusions and rez bot spam.
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12 |
But both - the wreckage fields and the possibility to re-use sumo - are the reasons, I don't see any possibility to encourage you to build big units/investments without giving the enemies a great disadvantage against you - the disadvantage is even worse if he has 1 or 2 fusions and rez bot spam.
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13 |
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13 |
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14 |
I think the best way to solve this is to let others fight over the center while catching up where the highmap gives you an advantage.
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14 |
I think the best way to solve this is to let others fight over the center while catching up where the highmap gives you an advantage.
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15 |
( Requires FFA )
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15 |
( Requires FFA )
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16 |
[color=grey]Once a player has the center and can kill another player to cap his base, he has 2 spots - either you ally against him or lose 1 by 1.[/color]
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16 |
[color=grey]Once a player has the center and can kill another player to cap his base, he has 2 spots - either you ally against him or lose 1 by 1.[/color]
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17 |
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17 |
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18 |
The issue that is preventing this is, that you have various ways to sneak into an enemy base and kill an enemy before he can react.
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18 |
The issue that is preventing this is, that you have various ways to sneak into an enemy base and kill an enemy before he can react.
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19 |
Some Examples: Sumo/Com drop, Krow (ignores light def), Skuttle defense clusters, Scythes
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19 |
Some Examples: Sumo/Com drop, Krow (ignores light def), Skuttle defense clusters, Scythes
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20 |
Which is very bad on FFA games with more or less than 4 players, because the team might not notice when the player on the opposite part of the map wins over non-neighbors or there is no-one to ally.
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20 |
Which is very bad on FFA games with more or less than 4 players, because the team might not notice when the player on the opposite part of the map wins over non-neighbors or there is no-one to ally.
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21 |
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21 |
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22 |
[color=grey]Even in team games your allies take some time before helping you if you lose an important spot and try to push at their front - running right into a trap.
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22 |
[color=grey]Even in team games your allies take some time before helping you if you lose an important spot and try to push at their front - running right into a trap.
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23 |
Or they help you, you rebuild and their own front get crushed.
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23 |
Or they help you, you rebuild and their own front get crushed.
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24 |
There is really nothing that allows catchup ^.[/color]
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24 |
There is really nothing that allows catchup ^.[/color]
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25 |
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25 |
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26 |
What
do
you
think
about
point
3)
?
|
26 |
[color=orange]What
do
you
think
about
point
3)
?[/color]
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