Post edit history
Strange things in Space
Before | After | ||
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1 | Speaking of non-Euclidean geometry, we need a turn-based strategy that is structured by connectivity maps ( or repeating patterns) and not standard 3D. | 1 | Speaking of non-Euclidean geometry, we need a turn-based strategy that is structured by connectivity maps ( or repeating patterns) and not even mathematical axes. |
2 | \n | 2 | \n |
3 | Imagine something like Battle for Wesnoth with non-euclidean maps. Hyperbolic maps, non-simply-connected maps, non-orientable space. | 3 | Imagine something like Battle for Wesnoth with non-euclidean maps. Hyperbolic maps, non-simply-connected maps, non-orientable space. |
4 | \n | 4 | \n |
5 | *mind shattered* | 5 | *mind shattered* |