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Strange things in Space

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Date Editor Before After
5/8/2012 6:01:19 AMAUrankjseah before revert after revert
Before After
1 Speaking of non-Euclidean geometry, we need a turn-based strategy that is structured by connectivity maps ( or repeating patterns) and not standard 3D. 1 Speaking of non-Euclidean geometry, we need a turn-based strategy that is structured by connectivity maps ( or repeating patterns) and not even mathematical axes.
2 \n 2 \n
3 Imagine something like Battle for Wesnoth with non-euclidean maps. Hyperbolic maps, non-simply-connected maps, non-orientable space. 3 Imagine something like Battle for Wesnoth with non-euclidean maps. Hyperbolic maps, non-simply-connected maps, non-orientable space.
4 \n 4 \n
5 *mind shattered* 5 *mind shattered*