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The zenith won't fire properly at max range

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Date Editor Before After
4/22/2012 12:32:20 AMDErankNeonSturm before revert after revert
Before After
1 I don't know it exactly, but it might be similar to this bug: 1 I don't know it exactly, but it might be similar to this bug:
2 \n 2 \n
3 > I used a self-made Starburst launcher to make a constant stream of flail-like tracking shots from the Newton barrel. 3 > I used a self-made Starburst launcher instead of Newton projectiles to emit a constant stream of flail-like tracking shots with a lot of AOE and impulse.
4 > Then it suddenly stopped. Whatever (from player perspective) I tried, it didn't work again. 4 > Then it suddenly stopped. Whatever (from player perspective) I tried, it didn't work again.
5 > That happened only if the frequency was high enough, or I had enough towers. 5 > That happened only if the frequency was high enough, or I had enough towers.
6 \n 6 \n
7 Could it be the same with Zenit? 7 Could it be the same with Zenit?