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Commentary on big vs small teams economy/playstyle

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Date Editor Before After
8/29/2020 4:46:26 PMSGrankLu5ck before revert after revert
8/29/2020 4:44:25 PMSGrankLu5ck before revert after revert
8/29/2020 4:43:42 PMSGrankLu5ck before revert after revert
8/29/2020 4:38:09 PMSGrankLu5ck before revert after revert
Before After
1 Erm? I am pretty sure the main opinion is this 1 Erm? I am pretty sure the main opinion is this
2 \n 2 \n
3 [quote] 3 [quote]
4 I personally find the constant ability for expansion into unclaimed land, while simultaneously trying to defend my own claimed land and raid the enemy, one of the most challenging and rewarding parts of Zero-k. This experience is lost in teams games, where a rather static frontline between the two teams forms, and the expansion phase ends early in the game. At that point, players typically begin building excessive porc, arty, and superweapons. When this happens the interesting and unique unit interactions/counters are lost in the sea of heavy weapons fire. For example, skirms rely heavily on kiting, which requires open ground to perform. With strong frontlines, kiting rarely happens. 4 I personally find the constant ability for expansion into unclaimed land, while simultaneously trying to defend my own claimed land and raid the enemy, one of the most challenging and rewarding parts of Zero-k. This experience is lost in teams games, where a rather static frontline between the two teams forms, and the expansion phase ends early in the game. At that point, players typically begin building excessive porc, arty, and superweapons. When this happens the interesting and unique unit interactions/counters are lost in the sea of heavy weapons fire. For example, skirms rely heavily on kiting, which requires open ground to perform. With strong frontlines, kiting rarely happens.
5 [/quote] 5 [/quote]
6 \n 6 \n
7 Nothing to do with economy because you can also have this kind of game https://zero-k.info/Battles/Detail/947474 7 Nothing to do with economy because you can also have this kind of game https://zero-k.info/Battles/Detail/947474
8 \n 8 \n
9 Aka his primary complain is about how map is too small for big teams such that he cannot harass people, such that frontlines can be more than sufficiently covered and established with limited to zero way to flank around it. Finally, unis that require open space to work wonder wouldn't be able to. This however hold true either because not every game people will want to fill up the fronts. 9 Aka his primary complain is about how map is too small for big teams such that he cannot harass people, such that frontlines can be more than sufficiently covered and established with limited to zero way to flank around it. Finally, unis that require open space to work wonder wouldn't be able to. This however doesn't always hold true either because not every game people will want to fill up the fronts.