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Commentary on big vs small teams economy/playstyle

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Date Editor Before After
8/29/2020 2:42:15 PMGBrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 [quote]People just enjoy playing huge-ass games in spite of knowing that it breaks the game's economy.[/quote] 1 [quote]People just enjoy playing huge-ass games in spite of knowing that it breaks the game's economy.[/quote]
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3 This pretty much captures it 3 This pretty much captures it
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5 I personally find it very frustrating because it seems like should be easy to fix the game's economy so it adjusts better for player size. 5 I personally find this very frustrating, because it seems like would be easy to fix the game's economy so it adjusts better for player size.
6 \n 6 \n
7 - Reduce intrinsic player income proportionally as player count increases. Less economy from nowhere = territory matters more + lower unit density 7 - Reduce intrinsic player income proportionally as player count increases. Less economy from nowhere = territory matters more + lower unit density
8 - Change lobby !map choices to push larger maps for larger team sizes. Having a big map reduces the tendency of games to bog down.
9 - Reduce commander power
10 \n 8 \n
11 9 - Change lobby !map choices to push larger maps for larger team sizes. Having a big map reduces the tendency of games to hit critical unit density and bog down.
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15 \n 10 \n