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rover - tanks and kodachi

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Date Editor Before After
8/28/2020 9:27:36 AMDErankkatastrophe before revert after revert
8/28/2020 9:12:48 AMDErankkatastrophe before revert after revert
8/27/2020 11:28:42 PMDErankkatastrophe before revert after revert
Before After
1 @Anarchid is talking about this game: 1 @Anarchid is talking about this game:
2 http://zero-k.info/Battles/Detail/946977 2 http://zero-k.info/Battles/Detail/946977
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4 so what the outcome was is that exactly because of that, tanks can`t really push, neither can rover, but rover has faster and cheaper builders. + they can afford a dart. so the tankplayer is more forced to build defenses on alien desert while the rover-player doesn`t have to fear anything and can naked-expand. ON ALIEN DESERT. 4 so what the outcome was is that exactly because of that, tanks can`t really push, neither can rover, but rover has faster and cheaper builders. + they can afford a dart. so the tankplayer is more forced to build defenses on alien desert while the rover-player doesn`t have to fear anything and can naked-expand. ON ALIEN DESERT.
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6 Because you asked me to describe it more detailed: the darts have to surround the first kodachi, as soon as 1 dart just lands 1 hit, the scorcher can kill the kodachi. this is admittedly pretty hard to pull off. As soon as I lost my first unit, Sigero makes use of superiour number and maneuverability to kill my expansion. There are 2 things in play i think:
7 Rover has cheaper and faster builders. Rover can build darts. So they have the option of very quickly building more units to get map-presence, wich the tank-player has to factor in. on alien desert, the welders alone cannot protect all mexes against darts, because the distance between mexes is too high for welders to control enough space. So you would need pork in the long term. The rover-player doesn`t have that problem. Kodachi is by far not as spammable as dart, so if you can deal with this unit, you don`t have to fear raiding at all.
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9 On IcyShell, i guess this mechanic doesn`t work because the map is so small and the mexes are so close together that a welder is maybe enough to be dart-safe. I guess.
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11 More importantly, you played different to how @Sigero against me. In the last games i linked, he focuses on pure expansion and uses the dart/scorcher to block my kodachi. If i lose it, because it got encircled and killed, the
12 snowball-effect kicks in and tank loses map-control completely. If i do not lose it and pull back, he will still expand faster (?). Your 2 llt`s next to your factory were the direct opposite of the general idea of Sigers play (wich was as "containment-aggressive" and defenseless as possible)
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