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rover - tanks and kodachi

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Date Editor Before After
8/27/2020 9:27:34 PMUSrankBakuhatsu before revert after revert
Before After
1 I'll admit, the scorcher + mass dart strat didn't feature in any of the test games that I saw during the couple days of testing kodachi balance changes. But it looks like a higher micro requirement to pull off than using kodachis is, which probably is okay even if it ended up being dominant. That leaves more room for mistakes and more room for the tank player to devote time to other tasks. I'll have to see if I can try pulling off the scorchers and darts thing, I am kind of doubtful tbh :D 1 I'll admit, the scorcher + mass dart strat didn't feature in any of the test games that I saw during the couple days of testing kodachi balance changes. But it looks like a higher micro requirement to pull off than using kodachis is, which probably is okay even if it ended up being dominant. That leaves more room for mistakes and more room for the tank player to devote time to other tasks. I'll have to see if I can try pulling off the scorchers and darts thing, I am kind of doubtful tbh :D Probably should be noted that any time the kodachis + scorcherdarts are clashing the kodachis are at a significant cost disadvantage, for example in the last video the first clash between the two factories occurs at 340 metal in kodachis vs 520 or so in rover units. It might be that you were just making too many welders. Also when you have multiple welders near the kodachis you're running them away from the fight, when you should probably be trying to use them as a wall to absorb damage and help your kodachis last longer. So I would say the results are definitely not clear that this is a direct counter. But it is certainly valuable testing.