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No game changes prior to tornaments

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Date Editor Before After
8/27/2020 11:13:52 AMGBrankDregs before revert after revert
Before After
1 [q]first, it was really hard to exactly evaluate things because it is hard to judge what exact changes were having what effect.[/q] 1 [q]first, it was really hard to exactly evaluate things because it is hard to judge what exact changes were having what effect.[/q]
2 \n 2 \n
3 @katastrophe - The answer this is so straightforward. Dive in and figure it out. Everyone else shares the same task which is inherent in change. It took a long while and a lot of feedback to adjust to and get slight re-balances done, but it did keep things fresh, surprising and interesting. The mad cycle from rover OP -> hover OP -> GUNSHIP OP -> shield OP was nothing short of assumption invalidating in the most refreshing sense. @GoogleFrog is spot on with his attitude towards keeping it interesting for the community. 3 @katastrophe - The answer to this is so straightforward. Dive in and figure it out. Everyone else shares the same task which is inherent in change. It took a long while and a lot of feedback to adjust to and get slight re-balances done, but it did keep things fresh, surprising and interesting. The mad cycle from rover OP -> hover OP -> GUNSHIP OP -> shield OP was nothing short of assumption invalidating in the most refreshing sense. @GoogleFrog is spot on with his attitude towards keeping it interesting for the community.