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SpeedRunning the campain ?!

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Date Editor Before After
8/4/2020 9:46:25 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 I had a go at a time warp speedrun. At first I thought I had wasted two of my Glaives in one Lance shot, but then I was quite lucky. I think this will be hard to beat. 1 I had a go at a time warp speedrun. At first I thought I had wasted two of my Glaives in one Lance shot, but then I was quite lucky. I think this will be hard to beat.
2 https://www.youtube.com/watch?v=rlTJBnsbB28 2 https://www.youtube.com/watch?v=rlTJBnsbB28
3 \n 3 \n
4 @Thomas1 could you upload the saves in a zip so they are easier to download? Also you could name the commanders. I called mine Distance Zero and Distance One since that was how far they were from the planet. Also, to be clear on the rules, I'm assuming the commander should have all modules and XP that corresponds to the planets at the appropriate distance. 4 @Thomas1 could you upload the saves in a zip so they are easier to download? Also you could name the commanders. I called mine Distance Zero and Distance One since that was how far they were from the planet. Also, to be clear on the rules, I'm assuming the commander should have all modules and XP that corresponds to the planets at the appropriate distance.
5 \n 5 \n
6 I'll keep the ball rolling with mission 2: 6 I'll keep the ball rolling with mission 2:
7 https://www.youtube.com/watch?v=F6R_oTYsM8M 7 https://www.youtube.com/watch?v=F6R_oTYsM8M
8 \n
9 Edit: The game is meant to pause automatically at the start of non-scripted missions, and clicking 'Continue' on the mission briefing is supposed to unpause the game. Perhaps my settings broke this or perhaps the functionality broke in general. In any case, I think an automatic pause on game start is fine as it evens the playing field between computers that may chug on initialising the mission.