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B921410 2 on Skulduggery 1.6 (Multiplayer)

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Date Editor Before After
7/7/2020 5:33:22 AMUSrankShaman before revert after revert
Before After
1 Thanks for your feedback. 1 Thanks for your feedback.
2 \n 2 \n
3 The rocks being further away is getting addressed in next iteration. 3 The rocks being further away is getting addressed in next iteration.
4 \n 4 \n
5 As per the geothermals, I think I'll be removing the "safe" geos and adding one on each side in the middle to increase risk-reward payoffs. 5 As per the geothermals, I think I'll be removing the "safe" geos and adding one on each side in the middle to increase risk-reward payoffs.
6 \n 6 \n
7 For the islands, I'll try doing some heightmap lowering. Additionally on the lower right corner I'll be moving the mexes to face inward (see visual aid). At the moment I don't have the original heightmap image, though I'll see about reacquiring it from @sprang (maybe he has a backup). 7 For the islands, I'll try doing some heightmap lowering. Additionally on the lower right corner I'll be moving the mexes to face inward (see visual aid). At the moment I don't have the original heightmap image, though I'll see about reacquiring it from @sprang (maybe he has a backup).
8 \n 8 \n
9 There's also some colvol fixes planned.
10 \n
9 [spoiler]Planned changes: 11 [spoiler]Planned changes:
10 [img]https://i.imgur.com/ezFjxif.png[/img][/spoiler] 12 [img]https://i.imgur.com/ezFjxif.png[/img][/spoiler]