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Problematic Zero-k Units

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Date Editor Before After
6/25/2020 3:39:11 AMUSrankLegomenon before revert after revert
6/25/2020 3:34:55 AMUSrankLegomenon before revert after revert
Before After
1 [q]Having to fight an invisible enemy that render you helpless or one shots you is also fairly bland.[/q] 1 [q]Having to fight an invisible enemy that render you helpless or one shots you is also fairly bland.[/q]
2 \n 2 \n
3 I'm not equipped to comment on general balance, but I wanted to voice my agreement on this point. Cloaked units are frustrating to deal with since they have a high alpha strike and cannot easily be defended against, and it is difficult to know how much of a cloaked threat exists at all. Over defending against cloaked units is just as much a mistake as under defending, and the only reliable way to know how many cloaked units have been built and what kind is with vision of the enemy factories (successfully executing a defense is hard enough with any forewarning). 3 I'm not equipped to comment on general balance, but I wanted to voice my agreement on this point. Cloaked units are frustrating to deal with since they have a high alpha strike and cannot easily be defended against, and it is difficult to know how much of a cloaked threat exists at all. Over defending against cloaked units is just as much a mistake as under defending, and the only reliable way to know how many cloaked units have been built and what kind is with vision of the enemy factories (successfully executing a defense is hard enough with any forewarning).
4 \n 4 \n
5 I think having omnisensor to defeat cloak altogether would be excessive, but one suggestion I'd make is to have a way to gain information regarding the presence of cloaked units. That could take the shape of displaying faint radar dots for cloaked units so map control is rewarded with information. Those dots don't need to be targetable by weapons, the information benefit should be enough, and this can be restricted to the intel specialist units to give them more of a role ( e. g. advanced radar and Owl) . 5 I think having omnisensor to defeat cloak altogether would be excessive, but one suggestion I'd make is to have a way to gain information regarding the presence of cloaked units. That could take the shape of displaying faint radar dots for cloaked units so map control is rewarded with information and some ability to disengage. Those dots don't need to be targetable by weapons, the information benefit should be enough, and this can be restricted to the intel specialist units to give them more of a role ( e. g. advanced radar and Owl) .