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Tips for improving

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Date Editor Before After
4/14/2020 1:55:14 PMITrankThomas1 before revert after revert
4/14/2020 11:56:08 AMITrankThomas1 before revert after revert
4/14/2020 11:10:07 AMITrankThomas1 before revert after revert
4/14/2020 11:07:24 AMITrankThomas1 before revert after revert
4/14/2020 11:03:25 AMITrankThomas1 before revert after revert
Before After
1 quick n easy stuff 1 quick n easy stuff
2 \n 2 \n
3 [spoiler] 3 [spoiler]
4 use ccocf camera its smoother you will have better tracking of units in your view while zooming/moving around, decrease fov setting for better veiwing when zoomed out. 4 use ccocf camera its smoother you will have better tracking of units in your view while zooming/moving around, decrease fov setting for better veiwing when zoomed out.
5 make your ingame ui transparent to increase visibility, 5 make your ingame ui transparent to increase visibility,
6 minimap collapsable and maybe disable playerlist, 6 minimap collapsable and maybe disable playerlist,
7 show net gain loss on eco bars as numbers and mex income as numbers. 7 show net gain loss on eco bars as numbers and mex income as numbers.
8 interface selection; disable the shapes, blurry halos on, enable team platter 8 interface selection; disable the shapes, blurry halos on, enable team platter
9 unit visibility; outlines thikness up all the way. 9 unit visibility; outlines thikness up all the way.
10 fog disabled, its finicy u have to move the sliders around until its gone, it might come back dunno how to do this reliably 10 fog disabled, its finicy u have to move the sliders around until its gone, it might come back dunno how to do this reliably
11 increase radar jammer visibility and make the inside of radar coloured not only edge. 11 increase radar jammer visibility and make the inside of radar coloured not only edge.
12 increase the size of health bars and eta ui, 12 increase the size of health bars and eta ui,
13 enable icon heights, will make all units display as icons when at certain height, ensure that u dont get half units as icons and the rest models on same screen, because default is distance from camera to decide if icon or model, 13 enable icon heights, will make all units display as icons when at certain height, ensure that u dont get half units as icons and the rest models on same screen, because default is distance from camera to decide if icon or model,
14 decrease icon height trigger height. 14 decrease icon height trigger height.
15 teams colours enable self as teal, idk green just hurts my eyes after a while, 15 teams colours enable self as teal, idk green just hurts my eyes after a while,
16 lagging players blinking, 16 lagging players blinking,
17 in audios id decxrease all unit respons and ambient sounds, keep battle volume not too low and music all the way up, u will need the harmonious sounds to not go insane. 17 in audios id decxrease all unit respons and ambient sounds, keep battle volume not too low and music all the way up, u will need the harmonious sounds to not go insane.
18 map exterior id disable since it only takes attention away, 18 map exterior id disable since it only takes attention away,
19 water settings try reflective as it geives better visibility of underwater units, 19 water settings try reflective as it geives better visibility of underwater units,
20 groud decals must be on its gives away stuff out of your los 20 groud decals must be on its gives away stuff out of your los
21 have range of units displayed when selected
22 swifts and raptors on manouvre instead of roam
21 \n 23 \n
22 set units to hold position trough unit behaviour insettings, 24 set units to hold position trough unit behaviour insettings,
23 \n 25 \n
24 i have commander selection rank as 2 so i dont disrupt build queues, djin is 1 and owl is 1, 26 i have commander selection rank as 2 so i dont disrupt build queues, djin is 1 and owl is 1,
25 \n 27 \n
26 set up autogroups, im using raiders on 1, assualts on 2, skirms on 3, riots on 4, arti on 5, aa on , builders on 7, striders and supports on 8, scouts on 9, and iris aspisdjinn on 0. 28 set up autogroups, im using raiders on 1, assualts on 2, skirms on 3, riots on 4, arti on 5, aa on , builders on 7, striders and supports on 8, scouts on 9, and iris aspisdjinn on 0.
27 \n 29 \n
28 \n 30 \n
29 set up some hotkeys, 31 set up some hotkeys,
30 landing planes on R 32 landing planes on R
31 gunship strafe on D 33 gunship strafe on D
32 firetate toggle on Q 34 firetate toggle on Q
33 autoretreat zone on I 35 autoretreat zone on I
34 autoretreat toggle on u and cancel autoretreat on Y 36 autoretreat toggle on u and cancel autoretreat on Y
35 ferry on K 37 ferry on K
36 i use sellect all same units on Z instead of ctrl Z 38 i use sellect all same units on Z instead of ctrl Z
37 area cloaker toggle on D 39 area cloaker toggle on D
38 pause on * 40 pause on *
39 \n 41 \n
40 \n 42 \n
41 enable attrition counter, preferably transaprent :P 43 enable attrition counter, preferably transaprent :P
42 enable a factory bar a build bar 44 enable a factory bar a build bar
43 use unit marker for large buildings 45 use unit marker for large buildings
44 get all the widgetery, mainly u want ; 46 get all the widgetery, mainly u want ;
45 all of terves (prefires, sweepers,targeting ais, burrowbomb attack, juggler ai , newton ai, flea cloack spotter, caretaker ai, jump dodge bombs, scorpion dante ulti auto defence, separate waypoints for bombs) 47 all of terves (prefires, sweepers,targeting ais, burrowbomb attack, juggler ai , newton ai, flea cloack spotter, caretaker ai, jump dodge bombs, scorpion dante ulti auto defence, separate waypoints for bombs)
46 avoidance ai for scythes and widows, 48 avoidance ai for scythes and widows,
47 artillery counter battery /marking, 49 artillery counter battery /marking,
48 ecohelper, 50 ecohelper,
49 esainanes icons are quite good but performance hungry and u will get a headchace in large teams, 51 esainanes icons are quite good but performance hungry and u will get a headchace in large teams,
50 damage flicker, 52 damage flicker,
51 comeplted units notifier, 53 comeplted units notifier,
52 the lotus script ideally slowed down to actually do something 54 the lotus script ideally slowed down to actually do something
53 \n 55 \n
54 learn to land swifts and thunderbirds, there are widgets that will do it for you but i find that doing it manually is effective enough and low apm cost 56 learn to land swifts and thunderbirds, there are widgets that will do it for you but i find that doing it manually is effective enough and low apm cost
55 set owl to auto retreat by default on 66%, use them on repeat to patrol the frontlines 57 set owl to auto retreat by default on 66%, use them on repeat to patrol the frontlines
56 \n 58 \n
57 if you reliably win against brutal, fight zkgbai to train mechanical micro countering/ecoing, 59 if you reliably win against brutal, fight zkgbai to train mechanical micro countering/ecoing,
58 \n 60 \n
59 most important one is use lobsters in packs ofc, with sumo and cloak fields 61 most important one is use lobsters in packs ofc, with sumo and cloak fields
60 \n 62 \n
61 some of these are perhaps subjective but i found they improved my performance so i addded 63 some of these are perhaps subjective but i found they improved my performance so i addded
62 \n 64 \n
63 btw u need to do this before any of the above https://zero-k.info/mediawiki/index.php?title=Customizing_the_User_Interface 65 btw u need to do this before any of the above https://zero-k.info/mediawiki/index.php?title=Customizing_the_User_Interface
64 if you have any question or something incomprehensibly badly written pls ask, ingame or here 66 if you have any question or something incomprehensibly badly written pls ask, ingame or here
65 [/spoiler] 67 [/spoiler]
66 as for actual gameplay you need only git gud, fight yourself if you must fight, leave others alone 68 as for actual gameplay you need only git gud, fight yourself if you must fight, leave others alone