Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Lament of ages past?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/4/2020 9:04:36 AMCHrankAdminDeinFreund before revert after revert
4/4/2020 9:01:58 AMCHrankAdminDeinFreund before revert after revert
Before After
1 Despite many changes that I dislike, I find that Google has done a good job of replacing quirks by actual counterplay. ZK used to ( and still has) a million tricks that you as an experienced player can use to gain an advantage, many of which either lack a good counter, are undiscoverable or simply unintuitive to a learning player. These things are what turns me off on many other games that I'm less experienced in ( especially all those beloved old school rts!) . When I play a game I want to have to think harder to get better, not spend time studying builds. This effectively boils down to the depth vs complexity argument which lead to removal of morph. 1 Despite many changes that I dislike, I find that Google has done a good job of replacing quirks by actual counterplay. ZK used to ( and still has) a million tricks that you as an experienced player can use to gain an advantage, many of which either lack a good counter, are undiscoverable or simply unintuitive to a learning player. These things are what turns me off on many other games that I'm less experienced in ( especially all those beloved old school rts!) . When I play a game I want to have to think harder to get better, not spend time studying builds. This effectively boils down to the depth vs complexity argument which also lead to removal of morph and simplification of terraform UI.