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I think one of the reasons to buff the early commander HP was the Scythe. If the Recon commander lost a significant amount of HP like @psaniac suggested in exchange for regeneration, it would resist being defeated by a few Scythes, but a huge burst of damage would kill it easily. In this scheme, the Strike chassis would confer something else than self-healing.
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I think one of the reasons to buff the early commander HP was the Scythe. If the Recon commander lost a significant amount of HP like @psaniac suggested in exchange for regeneration, it would resist being defeated by a few Scythes, but a huge burst of damage would kill it easily. In this scheme, the Strike chassis would confer something else than self-healing.
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[i]Thoughts that I added to this post later[/i]
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[i]Thoughts that I added to this post later[/i]
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I suppose this solution would be poor. The regeneration would need to be really strong, because there isn't a lot of time to gain more HP while being attacked. The DPS of a few scythes is high. What if the low HP was mitigated by a widget that made the commander instantly jump into a safe area? Such a widget shouldn't be too unreliable enough.
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I suppose this solution would be poor. The regeneration would need to be really strong, because there isn't a lot of time to gain more HP while being attacked. The DPS of a few scythes is high. What if the low HP was mitigated by a widget that made the commander instantly jump into a safe area? Such a widget shouldn't be too unreliable enough.
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