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http://zero-k.info/Forum/Post/171882#171882
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http://zero-k.info/Forum/Post/171882#171882
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[q]
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[q]
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Base health per level before the change:
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Base health per level before the change:
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\n
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\n
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Strike: 2500 - 2500 - 3000 - 4000 - 5000 - 6000
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Strike: 2500 - 2500 - 3000 - 4000 - 5000 - 6000
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Recon: 1650 - 1650 - 2100 - 2600 - 3100 - 3600
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Recon: 1650 - 1650 - 2100 - 2600 - 3100 - 3600
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Support: 2000 - 2000 - 2500 - 3000 - 3700 - 4500
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Support: 2000 - 2000 - 2500 - 3000 - 3700 - 4500
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Guardian: 3000 - 3000 - 3800 - 4900 - 6000 - 7200
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Guardian: 3000 - 3000 - 3800 - 4900 - 6000 - 7200
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\n
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\n
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\n
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\n
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Base health per level after the change:
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Base health per level after the change:
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\n
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\n
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Strike: 3200 - 3200 - 3800 - 4600 - 5500 - 6400
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Strike: 3200 - 3200 - 3800 - 4600 - 5500 - 6400
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Recon: 2400 - 2400 - 2800 - 3200 - 3600 - 4000
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Recon: 2400 - 2400 - 2800 - 3200 - 3600 - 4000
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Support: 2800 - 2800 - 3400 - 3800 - 4500 - 5000
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Support: 2800 - 2800 - 3400 - 3800 - 4500 - 5000
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Guardian: 3600 - 3600 - 4400 - 5500 - 6600 - 7600
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Guardian: 3600 - 3600 - 4400 - 5500 - 6600 - 7600
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\n
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\n
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Increased Peashooter DPS by 14%.
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Increased Peashooter DPS by 14%.
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Peashooter is now better at hitting raiders.
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Peashooter is now better at hitting raiders.
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Starting health increased by ~800. This increase is reduced to ~400 by level 6. Details below.
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Starting health increased by ~800. This increase is reduced to ~400 by level 6. Details below.
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Speed module (+10% speed) now costs 100 health.
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Speed module (+10% speed) now costs 100 health.
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[/q]
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[/q]
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https://zero-k.info/Forum/Post/204300#204300
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https://zero-k.info/Forum/Post/204300#204300
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[q]
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[q]
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Strike 3200/3200/3800/4600/5500/6400 -> 4200/4200/4600/5200/5800/6400
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Strike 3200/3200/3800/4600/5500/6400 -> 4200/4200/4600/5200/5800/6400
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Guardian 3600/3600/4400/5500/6600/7600 -> 4400/4400/5000/5700/6600/7600
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Guardian 3600/3600/4400/5500/6600/7600 -> 4400/4400/5000/5700/6600/7600
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Support 2800/2800/3400/3800/4500/5000 -> 3800/3800/4000/4300/4600/5000
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Support 2800/2800/3400/3800/4500/5000 -> 3800/3800/4000/4300/4600/5000
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Recon 2400/2400/2800/3200/3600/4000 -> 3250/3250/3400/3600/3800/4000
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Recon 2400/2400/2800/3200/3600/4000 -> 3250/3250/3400/3600/3800/4000
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[/q]
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[/q]
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There was an update which made the lvl3 morph much more expensive.
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There was an update which made the lvl3 morph much more expensive.
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Then there was an update that added the much more powerful beam laser to lvl1 commanders.
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Then there was an update that added the much more powerful beam laser to lvl1 commanders.
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\n
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\n
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As you can see:
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As you can see:
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Two times in a row, early game coms have been buffed and commorphing has been nerfed.
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Two times in a row, early game coms have been buffed and commorphing has been nerfed.
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\n
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\n
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We are currently dealing with a problem where Recon is really the only viable (non troll) chassis.
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We are currently dealing with a problem where Recon is really the only viable (non troll) chassis.
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In both of these updates, Recon got the biggest HP % increase.
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In both of these updates, Recon got the biggest HP % increase.
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\n
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\n
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Well... from the format of the post you might get the feeling that it was better before.
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Well... from the format of the post you might get the feeling that it was better before.
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And well...
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And well...
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For some reference:
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For some reference:
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Before the first update the only used non-troll chassis were Recon and Engi.
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Before the first update the only used non-troll chassis were Recon and Engi.
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Engi was suprisigly common, and I had no idea why. (I still don't.) The build range was not worth the low speed imo.
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Engi was suprisigly common, and I had no idea why. (I still don't.) The build range was not worth the low speed imo.
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I remember that you could easily kill an lvl1 engi com with 3 bandits. The other coms needed 5 bandits.
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I remember that you could easily kill an lvl1 engi com with 3 bandits. The other coms needed 5 bandits.
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Com morphing was widely considered a bad idea. Of course, that didn't stop anyone from making them. Dgun Trollcoms and the old high range high speed morphers were about equally as common.
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Com morphing was widely considered a bad idea. Of course, that didn't stop anyone from making them. Dgun Trollcoms and the old high range high speed morphers were about equally as common.
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I used to make lichos to deepstrike into enemy territory to kill their engi coms in 1 hit.
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I used to make lichos to deepstrike into enemy territory to kill their engi coms in 1 hit.
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\n
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\n
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After the update, people used the coms about the same. But there were some gradual changes.
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After the update, people used the coms about the same. But there were some gradual changes.
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Slowly, Recon com started being more popular and Engi less popular.
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Slowly, Recon com started being more popular and Engi less popular.
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Non-Dgun trollcoms stopped being a thing. (Pretty sure the update which made lvl3 morphs more expensive was the nail in the coffin)
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Non-Dgun trollcoms stopped being a thing. (Pretty sure the update which made lvl3 morphs more expensive was the nail in the coffin)
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In 1v1s, people were more courageous with their coms.
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In 1v1s, people were more courageous with their coms.
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\n
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\n
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And after the latest update:
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And after the latest update:
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Engi com is unused, just like Guardian.
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Engi com is unused, just like Guardian.
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Coms are way too hard to kill. Some light antiheavies (Scalpel, Krow) were hit pretty hard by this.
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Coms are way too hard to kill. Some light antiheavies (Scalpel, Krow) were hit pretty hard by this.
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Morphing is for dgun trollcoms only. You also can rarely see a recon com with disruptor bomb.
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Morphing is for dgun trollcoms only. You also can rarely see a recon com with disruptor bomb.
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In 1v1s, coms are a very hard to kill. A commander death in also much more impactful.
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In 1v1s, coms are a very hard to kill. A commander death in also much more impactful.
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\n
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\n
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Note: All of these updates made commorphing less effective per metal spent. With the massive early game increases to HP, you see almost no increase in late lvl HP, making morphing even worse.
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Note: All of these updates made commorphing less effective per metal spent. With the massive early game increases to HP, you see almost no increase in late lvl HP, making morphing even worse.
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\n
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\n
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Now, I have some suggestions, but I first need to know if poeple actually feel the same way.
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Now, I have some suggestions, but I first need to know if poeple actually feel the same way.
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So I have some questions for the community and @GoogleFrog.
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So I have some questions for the community and @GoogleFrog.
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How
do
you
feel
about
the
powerful
early
game
coms?
Are
they
too
hard
too
kill?
(
I
don't
think
we
need
to
return
to
the
era
of
3
bandits
kill
a
com)
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How
do
you
feel
about
the
powerful
early
game
coms?
Are
they
too
hard
too
kill?
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What do you think about the multiple nerfs to commorphing?
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What do you think about the multiple nerfs to commorphing?
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Is Guardian/Engineer chassis even viable?
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Is Guardian/Engineer chassis even viable?
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Could we compensate for Recon's jump (useful of offense, defense and eco) by making it fragile?
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Could we compensate for Recon's jump (useful of offense, defense and eco) by making it fragile?
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( Something like 2000 - 2000 - 2500 - 3000 - 3700 - 4500)
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( Something like 2000 - 2000 - 2500 - 3000 - 3700 - 4500)
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Should we make non-dgun morphed commanders more viable?
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Should we make non-dgun morphed commanders more viable?
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\n
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\n
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\n
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