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How to counter crabs? Or why crab is overpowered.

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Date Editor Before After
3/16/2020 10:07:07 PMunknownrankTinySpider before revert after revert
3/16/2020 10:06:38 PMunknownrankTinySpider before revert after revert
Before After
1 Crab on a frontline makes the attackers unable to proceed until the crab is dead. Very few units can outrange an elevated crab and it can be repaired quickly thanks to relying on armor. The only effective units against an elevated crab cost more than the crab: Tremor (though tremor is the answer to everything, it's another problem entirely), Jugglenaut, striders, multiple Likhos. Placeholder has too short range to get close enough. The longer a crab remains on front, the more porc grows around it and the harder it becomes to kill it. 1 Crab on a frontline makes the attackers unable to proceed until the crab is dead. Very few units can outrange an elevated crab and it can be repaired quickly thanks to relying on armor. The only effective units against an elevated crab cost more than the crab: Tremor (though tremor is the answer to everything, it's another problem entirely), Jugglenaut, striders, multiple Likhos. Placeholder has too short range to get close enough. The longer a crab remains on front, the more porc grows around it and the harder it becomes to kill it.
2 \n 2 \n
3 Instead of numerical adjustments, I suggest to make EOS missile from Missile Silo to ignore damage reductions like armor. That way a crab could be punished for being on one spot for extended periods of time, as it would take 2 missiles to kill it. 3 Instead of numerical adjustments, I suggest to make EOS missile from Missile Silo to ignore damage reductions like armor. That way a crab could be punished for being on one spot for extended periods of time, as it would take 2 missiles to kill it.