Loading...
  OR  Zero-K Name:    Password:   

Post edit history

The Riftbraker - some ideas

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
3/6/2020 5:15:27 PMBRrankManored before revert after revert
Before After
1 I actually think Battletech has one of the most elegant component customization systems I have seen, at least as far as "not being terribly broken" goes. Then again I haven't played the tabletop, only the PC adaptions which generally offer less components. 1 I actually think Battletech has one of the most elegant component customization systems I have seen, at least as far as "not being terribly broken" goes. Then again I haven't played the tabletop, only the PC adaptions which generally offer less components.
2 \n 2 \n
3 That being said, there are definitely optimal builds. Unit customization isn't a silver bullet for creating variability in games, it merely allows players to fine-tune their units to their personal preference. Which is cool, but won't necessarily make the game as a whole better. 3 That being said, there are definitely optimal builds. Unit customization isn't a silver bullet for creating variability in games, it merely allows players to fine-tune their units to their personal preference. Which is cool, but won't necessarily make the game as a whole better.
4 \n 4 \n
5 I think a TA-style games with custom units could work, would have to be designed that way from the start. Zero-K's custom commanders are already hard to balance as is. 5 I think a TA-style game with custom units could work, would have to be designed that way from the start. Zero-K's custom commanders are already hard to balance as is.
6 \n 6 \n