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AA units shooting ground - why/why not

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Date Editor Before After
1/23/2020 12:06:20 PMEErankAdminAnarchid before revert after revert
1/23/2020 12:05:46 PMEErankAdminAnarchid before revert after revert
1/23/2020 12:03:58 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote]As units on the ground have nowhere to fall, such an AA would not be flex AA even if it shoots ground. (in fact, bonus points if they can make ships/hovers sink beneath sea surface :-p). [/quote] 1 [quote]As units on the ground have nowhere to fall, such an AA would not be flex AA even if it shoots ground. (in fact, bonus points if they can make ships/hovers sink beneath sea surface :-p). [/quote]
2 If the unit can shoot ground but doesn't do any damage to it, then it's stupid for it to waste time and opportunity in order to shoot ground. 2 If the unit can shoot ground but doesn't do any damage to it, then it's stupid for it to waste time and opportunity in order to shoot ground.
3 \n 3 \n
4 ZK units are supposed to at least try being smart.
5 \n
4 So you optimize the UI to make them non-stupid and bam, you're [tooltip=move in with your parents / back into the dark / landed where you started / bachelor of arts]back where you started[/tooltip]. 6 So you optimize the UI to make them non-stupid and bam, you're [tooltip=move in with your parents / back into the dark / landed where you started / bachelor of arts]back where you started[/tooltip].