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AA units shooting ground - why/why not

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Date Editor Before After
1/22/2020 1:43:07 PMEErankAdminAnarchid before revert after revert
1/22/2020 1:42:48 PMEErankAdminAnarchid before revert after revert
Before After
1 AA units shooting ground essentially means that all AA is flex-AA. 1 AA units shooting ground essentially means that all AA is flex-AA.
2 \n 2 \n
3 The reason there is so much flex-AA in ZK is that at some point it was an optional design goal. 3 The reason there is so much flex-AA in ZK is that at some point it was an optional design goal.
4 \n 4 \n
5 The way to meet that goal is to remove all dedicated AA and redesign the game such that this doesn't lead to gunships and planes roflstomping everything. 5 The way to meet that goal is to remove all dedicated AA and redesign the game such that this doesn't lead to gunships and planes roflstomping everything.
6 \n 6 \n
7 ( Fencer was to be Rover's only AA unit. It failed; so Crasher was added) . 7 ( Fencer was to be Rover's only AA unit. It failed to stop anything; so Crasher was added) .
8 \n 8 \n
9 It is probably too late to do that. 9 It is probably too late to do that.
10 \n 10 \n
11 (But maybe the amount of anti-unit artilleries means that they can be repurposed as flex-AA. Lance and Racketeer kind of work for this purpose already) 11 (But maybe the amount of anti-unit artilleries means that they can be repurposed as flex-AA. Lance and Racketeer kind of work for this purpose already)