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AA units shooting ground - why/why not

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Date Editor Before After
1/22/2020 12:41:49 AMPLrankZenfur before revert after revert
1/22/2020 12:41:00 AMPLrankZenfur before revert after revert
Before After
1 The angle restriction would have extra drawback like you could try half-burrying the chainsaw to enable it to shoot ground. Similar to how some people used to bury Stingers to exploit line of sight. 1 The angle restriction would have extra drawback like you could try half-burrying the chainsaw to enable it to shoot ground. Similar to how some people used to bury Stingers to exploit line of sight.
2 \n 2 \n
3 It would also cause the adverse effect if you built your AA chainsaw on hill it could cause it not being able to shoot anything at all and that would be hugely counter-intuitive. 3 It would also cause the adverse effect if you built your AA chainsaw on hill it could cause it not being able to shoot anything at all and that would be hugely counter-intuitive.
4 \n 4 \n
5 I could accept the idea of it being able to shoot air everywhere ( apart from landed) and all units above certain ( high altitude) . 5 I could accept the idea of AA being able to shoot air everywhere ( apart from landed) and all units above certain ( high altitude) .
6 \n 6 \n
7 Such behaviour would patch some hard to counter tactics, like using some strategies to send things to "space", using newton ramps to rain some units like puppies or pyros and have some few interactions with jump-jets discouraging the use of jump in rage of heavy AA. Could also be used to open those Razors to kill them easier without bringing in actual air - I don't mind that interaction. 7 Such behaviour would patch some hard to counter tactics, like using some strategies to send things to "space", using newton ramps to rain some units like puppies or pyros and have some few interactions with jump-jets discouraging the use of jump in rage of heavy AA. Could also be used to open those Razors to kill them easier without bringing in actual air - I don't mind that interaction.
8 \n 8 \n
9 If chainsaw could hit anything with even very low dps like 5 per shot - it would be kinda game breaking. 9 If chainsaw could hit anything with even very low dps like 5 per shot - it would be kinda game breaking.
10 \n 10 \n
11 \n 11 \n
12 AA shooting landed, non moving units is kinda not fair to be honest and looks silly. I'd be glad to remove that thing. It would also make Reef slightly more viable and some sense to use. 12 AA shooting landed, non moving units is kinda not fair to be honest and looks silly. I'd be glad to remove that thing. It would also make Reef slightly more viable and some sense to use.
13 \n 13 \n
14 In general I vote [color=red]Nay[/color]. 14 In general I vote [color=red]Nay[/color].