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Detriment model

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Date Editor Before After
4/6/2012 4:23:45 PMAUrankAdminSaktoth before revert after revert
4/6/2012 4:20:33 PMAUrankAdminSaktoth before revert after revert
Before After
1 Yeah we're aware of that Eddie. But disabling DDM/Anni does not add any good mechanics to the game, if anything, those units are one of the few things that can actually slow it down, there is no reason to remove that counter. Its main mechanics and counter relationships ATM are that Starlight, Ultimatum, large enough air swarms and BLOD-armed units (Bantha, Pene, Anni) can beat it before it gets into nuke radius, while anything else will generally die in its death blast (though you need to soften it up first if you expect to kill it with Anni's). This means you want to get it as deep into enemy territory as possible, and you don't want it sitting in your own defense line, the opposite of how you'd use a Bantha. 1 Yeah we're aware of that Eddie. But disabling DDM/Anni does not add any good mechanics to the game, if anything, those units are one of the few things that can actually slow it down, there is no reason to remove that counter. Its main mechanics and counter relationships ATM are that Starlight, Ultimatum, large enough air swarms and BLOD-armed units (Bantha, Pene, Anni) can beat it before it gets into nuke radius, while anything else will generally die in its death blast (though you need to soften it up first if you expect to kill it with Anni's). This means you want to get it as deep into enemy territory as possible, and you don't want it sitting in your own defense line, the opposite of how you'd use a Bantha.
2 \n 2 \n
3 The fact that it can already kill almost anything that gets in range makes it tricky to design a special weapon for, because a long ranged one will mess up some of it's counter relationships with BLOD-armed units. We can probably change the counter mechanics somewhat so that the Gauss arm weapons are better against swarms, while the shoulder cannon freezes the Det in place ( Meaning you have to stop your push/can't retreat) in place, and cuts a beam of death with a slow turret traverse ( Starlight style) that can kill a few heavier units before having to reload. 3 The fact that it can already kill almost anything that gets in range makes it tricky to design a special weapon for, because a long ranged one will mess up some of it's counter relationships with BLOD-armed units. We can probably change the counter mechanics somewhat so that the Gauss arm weapons are better against swarms, while the shoulder cannon freezes the Det in place ( Meaning you have to stop your push/can't retreat) in place, and cuts a beam of death with a slow turret traverse ( Starlight style) that can kill a few heavier units before having to reload. Due to the low traverse ( And probably, a somewhat limited fire arc) you can probably potentially outrun it or split your units up so it has to re-aim when it kills one, making for interesting micro mechanics- the best way to avoid this weapon would be to to sorround the Det and attack from multiple angles