1 |
"only very small fraction of DF features"
|
1 |
"only very small fraction of DF features"
|
2 |
\n
|
2 |
\n
|
3 |
Agree, it is a "relatively new" project and its development is very slow too, so it's take a long time to get new features.
|
3 |
Agree, it is a "relatively new" project and its development is very slow too, so it's take a long time to get new features.
|
4 |
\n
|
4 |
\n
|
5 |
http://www.goblincamp.com/2011/01/call-for-artists/
|
5 |
http://www.goblincamp.com/2011/01/call-for-artists/
|
6 |
\n
|
6 |
\n
|
7 |
Its
has
been
more
than
a
year
and
them
still
did
not
implemented
the
default
tileset.
|
7 |
Its
has
been
more
than
a
year
and
them
still
did
not
implemented
the
default
tileset.
But
you
can
add
a
custom
one,
it
have
support
for
this.
(
http://www.
moddb.
com/games/goblin-camp/images/v015-camp-viewed-with-the-tileset-renderer
)
|
8 |
\n
|
8 |
\n
|
9 |
http://www.goblincamp.com/tag/z-levels/
|
9 |
http://www.goblincamp.com/tag/z-levels/
|
10 |
\n
|
10 |
\n
|
11 |
But what will really made it never be a true DF clone for me its no Z levels.
|
11 |
But what will really made it never be a true DF clone for me its no Z levels.
|
12 |
\n
|
12 |
\n
|
13 |
If we get some ppl from Spring (Zero-k, BA, etc...) that like DF and want to make a True Open Source Clone with a better UI, that would be very nice, could start by looking at:
|
13 |
If we get some ppl from Spring (Zero-k, BA, etc...) that like DF and want to make a True Open Source Clone with a better UI, that would be very nice, could start by looking at:
|
14 |
\n
|
14 |
\n
|
15 |
https://bitbucket.org/genericcontainer/goblin-camp/src
|
15 |
https://bitbucket.org/genericcontainer/goblin-camp/src
|
|
|
16 |
http://doryen.eptalys.net/libtcod/
|
|
|
17 |
http://doryen.eptalys.net/libtcod/project2/?id=14
|