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Badger

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Date Editor Before After
12/29/2019 4:36:32 PMFIrankAdminAlcur before revert after revert
Before After
1 I feel the Badger is a generalist unit that doesn't perform solidly. 1 I feel the Badger is a generalist unit that doesn't perform solidly.
2 \n 2 \n
3 What if its mines were completely different? What if the devs reversed the way they work? A mine could heal any friendly unit for 1850 HP. That's the HP value of a Ravager. The mines would be cloaked before they have been "opened". The GUI would allow "unfolding" one to reveal a miniature platform that can repair just one unit at most at a great speed. I suppose the pads could be made really flimsy to prevent repairing while in combat. 3 What if its mines were completely different? What if the devs reversed the way they work? A mine could heal any friendly unit for 1850 HP. That's the HP value of a Ravager. The mines would be cloaked before they have been "opened". The GUI would allow "unfolding" one to reveal a miniature platform that can repair just one unit at most at a great speed. I suppose the pads could be made really flimsy to prevent repairing while in combat.
4 \n 4 \n
5 They would be different from Caretakers because the amount of HP that can be repaired is limited, they require parking the target unit, the only metal cost is the price of the Badger and the healing is really quick. One layer isn't restricted to repairing only one unit at the same time either. 5 Maybe the difference between them and other repairers would be big enough as the amount of HP a pad can repair is limited, they require parking the target unit, the only metal cost is the price of the Badger and the healing is really quick. One layer isn't restricted to repairing only one unit at the same time either.
6 \n 6 \n
7 I think one could increase the cost of the Badger and reduce the reload time and the range for balance. That can also help make the unit less similar to the Caretaker and constructors. I'm not sure how long the time limit of the "mine" should be. Should it "die" after 4 minutes for example? 7 I think one could increase the cost of the Badger and reduce the reload time and the range for balance. That can also help make the unit less similar to the Caretaker and constructors. I'm not sure how long the time limit of the "mine" should be. Should it "die" after 4 minutes for example?