1 |
The main problem with having a kickstarter with the current developers would be that afaict most have inelastic time. That is, the number of hours between dayjob and other obligations can't be increased with money easily.
|
1 |
The main problem with having a kickstarter with the current developers would be that afaict most have inelastic time. That is, the number of hours between dayjob and other obligations can't be increased with money easily.
|
2 |
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2 |
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3 |
So the first thing in order to have a KS (or patreon, no big difference in this regard) campaign is to find someone who:
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3 |
So the first thing in order to have a KS (or patreon, no big difference in this regard) campaign is to find someone who:
|
4 |
- is talented and committed enough to deliver what you want
|
4 |
- is talented and committed enough to deliver what you want
|
5 |
- is flexible enough to put in more work for more money
|
5 |
- is flexible enough to put in more work for more money
|
6 |
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|
6 |
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|
7 |
The
good
news
here
is
that
if
you
have
the
motivation
and
the
time
and
you
can
learn
well
enough,
that
someone
could
be
[b][u]you[/u][/b].
The
bad
news
is
that
most
people
-
very
likely
including
[u][b]you[/b][/u]
-
can't
just
learn
those
things,
especially
with
a
constrained
time
budget.
|
7 |
The
good
news
here
is
that
if
you
have
the
motivation
and
the
time
and
you
can
learn
well
enough,
that
someone
could
be
[b][u]you[/u][/b].
The
bad
news
is
that
most
people
-
quite
probably
including
[u][b]you[/b][/u]
-
can't
just
learn
those
things,
especially
with
a
constrained
time
budget.
|
8 |
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|
8 |
\n
|
9 |
But the rewards are great, right?
|
9 |
But the rewards are great, right?
|