Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Planes Realistic Altitude Flight

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/9/2019 3:09:19 PMUSrankSteel_Blue before revert after revert
Before After
1 Anti-air uses the no-overkill thing introduced like a year ago. AA will change targets once an enemy unit has enough missiles tracked onto it to die, and that accounts for physics so if the missiles miss then the system just lets AA fire another missile. You see this behavior with fencers and fleas, you see it with some artillery attacking buildings. It was an amazing QOL chnge. Also, spamming chainsaws in speedmetal now counters swift spam because there's no wasted shots. 1 Anti-air uses the no-overkill thing introduced like a year ago. AA will change targets once an enemy unit has enough missiles tracked onto it to die, and that accounts for physics( and thing like repair and shields) so if the missiles miss then the system just lets AA fire another missile. You see this behavior with fencers and fleas, you see it with some artillery attacking buildings. It was an amazing QOL chnge. Also, spamming chainsaws in speedmetal now counters swift spam because there's no wasted shots.