1 |
There is no minimum number of games. Unfortunately the rating system is fairly opaque and in many ways frustrates human intuition. There is no straightforward interpretation of it that maps to many of the common concepts and features that we like to see in rating systems.
|
1 |
There is no minimum number of games. Unfortunately the rating system is fairly opaque and in many ways frustrates human intuition. There is no straightforward interpretation of it that maps to many of the common concepts and features that we like to see in rating systems.
|
2 |
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2 |
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3 |
The rating system works by fitting a function that represents you skill over time to the entire history of games played on the server. This function should [b]not[/b] be confused with the human concept of a chart shows you your change in rank over time. Instead the function is fit all at once, in the present, to your whole play history. Your rating in "the past" can change based on the future performance of you and everyone you played with. The function is optimised under some assumptions, one of them is (probably, although this may also be too-human of a concept) that players don't change skill particularly quickly. It also assigns a certainty (or variance, or some other fuzzy human word) to its estimate at each point in the past based on some sort of maths.
|
3 |
The rating system works by fitting a function that represents you skill over time to the entire history of games played on the server. This function should [b]not[/b] be confused with the human concept of a chart shows you your change in rank over time. Instead the function is fit all at once, in the present, to your whole play history. Your rating in "the past" can change based on the future performance of you and everyone you played with. The function is optimised under some assumptions, one of them is (probably, although this may also be too-human of a concept) that players don't change skill particularly quickly. It also assigns a certainty (or variance, or some other fuzzy human word) to its estimate at each point in the past based on some sort of maths.
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4 |
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4 |
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5 |
There
will
not
be
a
simple
reason
for
you
having
too
much
uncertainty
to
be
ranked.
Playing
more
games
would
help.
Playing
smaller
games
would
help.
Playing
games
with
people
who
have
more
certain
rankings
would
help.
|
5 |
There
will
not
be
a
simple
reason
for
you
having
too
much
uncertainty
to
be
ranked.
Playing
more
games
would
help.
Playing
smaller
games
would
help.
Playing
games
with
people
who
have
more
certain
rankings
would
help.
I
have
no
idea
why
your
"75%
confidence"
number
dropped
by
200
points.
Remember
that
the
chart
shown
on
your
ratings
page
is
[b]not[/b]
a
history
of
your
rating
and
the
uncertainty.
It
is
a
function,
all
computed
in
the
present,
that
is
fit
to
your
past.
Notice
how
you
appear
to
start
out
above
1500
ELO.
This
makes
no
sense
under
a
standard
ELO
implementation.
|
6 |
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|
6 |
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|
7 |
I found it was too silly for you to have played 60 non-AI games and not be rated. I pushed one of the only levers available to me and bumped MinimumDynamicMaxLadderEloStdev from 220 to 300.
|
7 |
I found it was too silly for you to have played 60 non-AI games and not be rated. I pushed one of the only levers available to me and bumped MinimumDynamicMaxLadderEloStdev from 220 to 300.
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