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GoogleFrog said:
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GoogleFrog said:
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"How good is your evidence that people don't have fun making impenetrable porc castles?"
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"How good is your evidence that people don't have fun making impenetrable porc castles?"
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He clearly said "by default", and "can be re-enabled by players via options". For unpenetrable porc castles, they can easily use Easy AI, that won;t push them so much.
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He clearly said "by default", and "can be re-enabled by players via options". For unpenetrable porc castles, they can easily use Easy AI, that won;t push them so much.
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Otherwise - following you logic, I have super fun creating 1 metaloenergy cost unit that blows up all enemy units, instantly. what evidence you have on the contrary? Yet, no such "feature", shame.
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Otherwise - following you logic, I have super fun creating 1 metaloenergy cost unit that blows up all enemy units, instantly. what evidence you have on the contrary? Yet, no such "feature", shame.
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For the record - I am not thinking that removing terraform from bot matches (by default) is best, or only one course of action. What I am against is the rolleye-inducing logic of "what evidence you have that broken glass is broken". OP's idea may be wrong, but issue he raised is real, and needing to prove that it-exist-we-exist-and-we-are-not-camels-by-the-way is hamster-running-in-cage feeling inducing - and, on top of that, unnecessary.
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For the record - I am not thinking that removing terraform from bot matches (by default) is best, or only one course of action. What I am against is the rolleye-inducing logic of "what evidence you have that broken glass is broken". OP's idea may be wrong, but issue he raised is real, and needing to prove that it-exist-we-exist-and-we-are-not-camels-by-the-way is hamster-running-in-cage feeling inducing - and, on top of that, unnecessary.
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Side note - GoogleFrog, having to do "evidence" and "Design reasoning" for obvious things, like "AI gets broken by terraform, lets do something to fix it" is tiresome. I get why people like lamer decided it is not worth to spend mana on "4h 'reasoning' <-> 1h implementing" work cycle.
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Side note - GoogleFrog, having to do "evidence" and "Design reasoning" for obvious things, like "AI gets broken by terraform, lets do something to fix it" is tiresome. I get why people like lamer decided it is not worth to spend mana on "4h 'reasoning' <-> 1h implementing" work cycle.
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At first, it seems nice that you try to have coherent design and insight re changing/implementing things. After 3th long "reasoning" discussion about obvious, absolutely basic common sense things, it gets super-tiresome and mana draining.
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At first, it seems nice that you try to have coherent design and insight re changing/implementing things. After 3th long "reasoning" discussion about obvious, absolutely basic common sense things, it gets super-tiresome and mana draining.
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Cheers,
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Cheers,
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/CatLady
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/CatLady
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[img]https://i.imgur.com/aViiseb.jpg[/img]
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