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Feature request: disable terra by default in botmatch

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Date Editor Before After
6/26/2019 2:10:07 PMEErankAdminAnarchid before revert after revert
6/26/2019 2:06:59 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] decrease cost - try 200 or even 100? 1 [quote] decrease cost - try 200 or even 100?
2 do not let it be blocked by shields! 2 do not let it be blocked by shields!
3 \n 3 \n
4 then make AI use silo and randomly target map anomylies and most altered points as targets.[/quote] 4 then make AI use silo and randomly target map anomylies and most altered points as targets.[/quote]
5 This is not much cheaper or more reliable than just having Circuit mass-produce Tremors and spiders in response to detecting large earthwork projects by the opponent team. 5 This is not much cheaper or more reliable than just having Circuit mass-produce Tremors and spiders in response to detecting large earthwork projects by the opponent team.
6 \n 6 \n
7 1200m silo +2x 200m Quake buys you one 1600m Tremor, but while Quake just tears down the wall (if you also apply the shield penetration...), Tremor will also tear down porc around that terraform, kill (and not just unburrow) buried outlaws, etc. 7 1200m silo +2x 200m Quake buys you one 1600m Tremor, but while Quake just tears down the wall (if you also apply the shield penetration...), Tremor will also tear down porc around that terraform, kill (and not just unburrow) buried outlaws, etc.
8 \n 8 \n
9 A game-side feature that would make anti-terraform AI dev much easier would be some kind of a LuaRules-supplied map of the terraform as visible to the current ( AI) player. Humans get to see the altered textures, after all. 9 A game-side feature that would make anti-terraform AI dev much easier would be some kind of a LuaRules-supplied map of the terraform as visible to the current ( AI) player. Humans get to see the altered textures, after all. Having a map of visible/discovered terraforms would allow those Tremors to be applied, and also would make figuring out an algorithm to otherwise defeat them much easier.