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here be strategy

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Date Editor Before After
6/28/2019 1:58:04 AMAUrankSmokeDragon before revert after revert
6/28/2019 1:57:46 AMAUrankSmokeDragon before revert after revert
6/27/2019 9:59:09 AMAUrankSmokeDragon before revert after revert
6/27/2019 9:54:34 AMAUrankSmokeDragon before revert after revert
6/27/2019 9:51:45 AMAUrankSmokeDragon before revert after revert
6/19/2019 6:20:13 PMAUrankSmokeDragon before revert after revert
6/18/2019 8:43:52 PMAUrankSmokeDragon before revert after revert
6/18/2019 8:42:15 PMAUrankSmokeDragon before revert after revert
6/18/2019 8:39:12 PMAUrankSmokeDragon before revert after revert
6/18/2019 8:36:44 PMAUrankSmokeDragon before revert after revert
6/18/2019 8:26:43 PMAUrankSmokeDragon before revert after revert
6/18/2019 8:12:28 PMAUrankSmokeDragon before revert after revert
6/18/2019 8:12:11 PMAUrankSmokeDragon before revert after revert
6/18/2019 8:10:18 PMAUrankSmokeDragon before revert after revert
6/18/2019 4:30:40 PMAUrankSmokeDragon before revert after revert
6/18/2019 2:12:04 PMAUrankSmokeDragon before revert after revert
6/18/2019 2:11:06 PMAUrankSmokeDragon before revert after revert
6/18/2019 2:09:54 PMAUrankSmokeDragon before revert after revert
6/18/2019 2:09:24 PMAUrankSmokeDragon before revert after revert
6/18/2019 11:58:13 AMAUrankSmokeDragon before revert after revert
6/18/2019 11:56:31 AMAUrankSmokeDragon before revert after revert
6/18/2019 11:47:15 AMAUrankSmokeDragon before revert after revert
6/18/2019 11:42:27 AMAUrankSmokeDragon before revert after revert
Before After
1 this will be an updated list to everything people call op and the cheapest most sure fire way to counter the op thing 1 this will be an updated list to everything people call op and the cheapest most sure fire way to counter the op thing
2 \n 2 \n
3 1. massive shield ball 3 1. massive shield ball
4 \n 4 \n
5 counter with: 5 counter with:
6 \n 6 \n
7 cloaked roaches - roaches can be stopped quite cheaply 7 cloaked roaches - roaches can be stopped quite cheaply
8 \n 8 \n
9 silo emp missile - might be too hard to do vs good players 9 silo emp missile - might be too hard to do vs good players
10 \n 10 \n
11 Merlin and other arty are expensive solutions and bertha is a less micro option 11 Merlin and other arty are expensive solutions and bertha is a less micro option
12 \n 12 \n
13 air with good timing however thunderbird is weak and litcho is expensive 13 air with good timing however thunderbird is weak and litcho is expensive
14 \n 14 \n
15 ?Racketeers? , razor on hold fire 15 ?Racketeers? , razor on hold fire
16 \n 16 \n
17 2. sniper swarms defended from raiders 17 2. sniper swarms defended from raiders
18 \n 18 \n
19 counter with: 19 counter with:
20 \n 20 \n
21 FLEAS! 21 FLEAS!
22 \n 22 \n
23 fire ground aoe arty 23 fire ground aoe arty
24 \n 24 \n
25 silo fire missile 25 silo fire missile
26 \n 26 \n
27 pheonix - snipers are also aa 27 pheonix - snipers are also aa
28 \n 28 \n
29 fire walker and merlin are risky and expensive 29 fire walker and merlin are risky and expensive
30 \n 30 \n
31 3. unexpected krow rush 31 3. unexpected krow rush
32 \n 32 \n
33 all commanders in contact with the krow need to bait krow away from other critical targets like factories or power and hastily scatter all comanders should save themselves if they can 33 all commanders in contact with the krow need to bait krow away from other critical targets like factories or power and hastily scatter all comanders should save themselves if they can
34 the team needs to react with mobile aa.. it can scare the krow away if its careful to kite correctly 34 the team needs to react with mobile aa.. it can scare the krow away if its careful to kite correctly
35 an atrimus near middle would help to shut down multi krow 35 an atrimus near middle would help to shut down multi krow
36 cons need to be saved too because the krow rush will dent eco expansion and the team must rely on rapid regrowth as soon as it can cover cons from raiders and krow 36 cons need to be saved too because the krow rush will dent eco expansion and the team must rely on rapid regrowth as soon as it can cover cons from raiders and krow
37 \n 37 \n
38 4. ungodly huge army of pure dirrbag spam 38 4. ungodly huge army of pure dirrbag spam
39 \n 39 \n
40 counter with: 40 counter with:
41 \n 41 \n
42 some units excel at killing dirts but dirts block los so spiders are good at getting over the issue 42 some units excel at killing dirts but dirts block los so spiders are good at getting over the issue
43 \n 43 \n
44 jumpbots have some good anti dirts too 44 jumpbots have some good anti dirts too
45 \n 45 \n
46 raised stardust will make many fold cost vs dirts 46 raised stardust will make many fold cost vs dirts
47 \n 47 \n
48 newtons to keep dirt away (does not work vs jumping huge numbers) 48 newtons to keep dirt away (does not work vs jumping huge numbers)
49 \n 49 \n
50 5. troll coms with supporting troops and statics 50 5. troll coms with supporting troops and statics
51 \n 51 \n
52 counter with: 52 counter with:
53 \n 53 \n
54 dirtbag spam, snipers, air, cloaked armies, scyth, merlin, lance 54 dirtbag spam, snipers, air, cloaked armies, scyth, merlin, lance
55 beware using merlins and other expensives if enemy has dgun com 55 beware using merlins and other expensives if enemy has dgun com
56 \n 56 \n
57 6. vast artillery balls with static castles 57 6. vast artillery balls with static castles
58 \n 58 \n
59 counter with: 59 counter with:
60 \n 60 \n
61 napalm missile(if no shields), air, shielded or longer range artillery like merlin/bertha, cloaked units, advanced shield balls, tac nukes 61 napalm missile(if no shields), air, shielded or longer range artillery like merlin/bertha, cloaked units, advanced shield balls, tac nukes